LANCommander/LANCommander.Server.ImportExport/Importers/EngineImporter.cs

76 lines
No EOL
2.3 KiB
C#

using AutoMapper;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Models.Manifest;
using LANCommander.Server.ImportExport.Exceptions;
using LANCommander.Server.ImportExport.Models;
using LANCommander.Server.Services;
namespace LANCommander.Server.ImportExport.Importers;
public class EngineImporter(
IMapper mapper,
EngineService engineService,
GameService gameService) : BaseImporter<Engine, Data.Models.Engine>
{
public override async Task<ImportItemInfo> GetImportInfoAsync(Engine record)
{
return new ImportItemInfo
{
Type = ImportExportRecordType.Engine,
Name = record.Name,
};
}
public override bool CanImport(Engine record) => ImportContext.DataRecord is Data.Models.Game;
public override async Task<Data.Models.Engine> AddAsync(Engine record)
{
try
{
var engine = new Data.Models.Engine
{
Games = new List<Data.Models.Game>() { ImportContext.DataRecord as Data.Models.Game },
Name = record.Name,
};
engine = await engineService.AddAsync(engine);
return engine;
}
catch (Exception ex)
{
throw new ImportSkippedException<Engine>(record, "An unknown error occured while importing engine", ex);
}
}
public override async Task<Data.Models.Engine> UpdateAsync(Engine record)
{
var existing = await engineService.Include(g => g.Games).FirstOrDefaultAsync(c => c.Name == record.Name);
var game = ImportContext.DataRecord as Data.Models.Game;
try
{
if (existing.Games == null)
existing.Games = new List<Data.Models.Game>();
if (!existing.Games.Any(g => g.Id == game.Id))
{
existing.Games.Add(await gameService.GetAsync(game.Id));
existing = await engineService.UpdateAsync(existing);
}
return existing;
}
catch (Exception ex)
{
throw new ImportSkippedException<Engine>(record, "An unknown error occured while importing engine", ex);
}
}
public override async Task<bool> ExistsAsync(Engine record)
{
return await engineService.ExistsAsync(c => c.Name == record.Name);
}
}