LANCommander/LANCommander.Launcher.Services/GameService.cs

140 lines
No EOL
4.7 KiB
C#

using LANCommander.Launcher.Data;
using LANCommander.Launcher.Data.Models;
using LANCommander.Launcher.Models;
using LANCommander.SDK;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.DependencyInjection;
using System.Diagnostics;
namespace LANCommander.Launcher.Services
{
public class GameService : BaseDatabaseService<Game>
{
private readonly AuthenticationService AuthenticationService;
private readonly PlaySessionService PlaySessionService;
private readonly IServiceProvider ServiceProvider;
private readonly SaveService SaveService;
private readonly MessageBusService MessageBusService;
public Dictionary<Guid, Process> RunningProcesses = new Dictionary<Guid, Process>();
private Settings Settings { get; set; }
public delegate Task OnUninstallCompleteHandler(Game game);
public event OnUninstallCompleteHandler OnUninstallComplete;
public delegate Task OnUninstallHandler(Game game);
public event OnUninstallHandler OnUninstall;
public GameService(
DatabaseContext dbContext,
SDK.Client client,
ILogger<GameService> logger,
AuthenticationService authenticationService,
PlaySessionService playSessionService,
IServiceProvider serviceProvider,
SaveService saveService,
MessageBusService messageBusService) : base(dbContext, client, logger)
{
Settings = SettingService.GetSettings();
AuthenticationService = authenticationService;
PlaySessionService = playSessionService;
ServiceProvider = serviceProvider;
SaveService = saveService;
MessageBusService = messageBusService;
}
public async Task UninstallAsync(Game game)
{
using (var operation = Logger.BeginOperation("Uninstalling game {GameTitle} ({GameId})", game.Title, game.Id))
{
try
{
OnUninstall?.Invoke(game);
await Client.Games.UninstallAsync(game.InstallDirectory, game.Id);
if (game.BaseGameId.HasValue)
{
var libraryService = ServiceProvider.GetService<LibraryService>();
var isInstalled = await libraryService!.IsInstalledAsync(game.BaseGameId.Value);
if (!isInstalled)
{
var baseGame = await GetAsync(game.BaseGameId.Value);
await Client.Games.UninstallAsync(game.InstallDirectory, baseGame?.Id ?? game.BaseGameId.Value);
ClearGameState(baseGame!, skipAddons: true);
}
}
ClearGameState(game);
await UpdateAsync(game);
OnUninstallComplete?.Invoke(game);
operation.Complete();
}
catch (Exception ex)
{
Logger?.LogError(ex, "Game {GameTitle} ({GameId}) could not be uninstalled", game.Title, game.Id);
}
}
}
public async Task Run(Game game, SDK.Models.Action action)
{
Guid userId;
if (Client.IsConnected())
{
var profile = await Client.Profile.GetAsync();
userId = profile.Id;
}
else
{
userId = AuthenticationService.GetUserId();
}
try
{
var latestSession = await PlaySessionService.GetLatestSession(game.Id, userId);
await PlaySessionService.StartSession(game.Id, userId);
await Client.Games.RunAsync(game.InstallDirectory, game.Id, action, latestSession?.CreatedOn);
}
catch (Exception ex)
{
Logger?.LogError(ex, "Game failed to run");
}
finally
{
await PlaySessionService.EndSession(game.Id, userId);
}
}
protected void ClearGameState(Game game, bool skipAddons = false)
{
if (game == null)
return;
game.InstallDirectory = null;
game.Installed = false;
game.InstalledOn = null;
game.InstalledVersion = null;
if (!skipAddons)
{
foreach (var addon in (game.DependentGames ?? []))
{
ClearGameState(addon);
}
}
}
}
}