Reimplements the BeaconService using standard UDP sockets. Fixes an issue where the beacon was binding to the same port as the web server and was possibly causing disconnections. A socket is bound on each network interface that is up in order to hit all possible networks. |
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| .. | ||
| BeaconSocket.cs | ||
| DockerContainer.cs | ||
| ExistingEntityResult.cs | ||
| GameLookupResult.cs | ||
| MediaGrabberOptions.cs | ||
| MediaGrabberResult.cs | ||
| RconConnection.cs | ||
| ServerLogEventArgs.cs | ||
| ServerStatusUpdateEventArgs.cs | ||
| Settings.cs | ||
| Snippet.cs | ||