LANCommander/LANCommander.Launcher.Services/Import/ImportContext.cs
2026-05-14 00:29:48 -05:00

284 lines
No EOL
10 KiB
C#

using LANCommander.Launcher.Services.Import.Importers;
using LANCommander.SDK;
using LANCommander.SDK.Models.Manifest;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace LANCommander.Launcher.Services.Import;
public class ImportContext
{
private const int MaxDeferCount = 3;
private int Processed;
private int Total;
public AsyncEventHandler<ImportStatusUpdate> OnImportStarted { get; set; } = new();
public AsyncEventHandler<ImportStatusUpdate> OnImportComplete { get; set; } = new();
public AsyncEventHandler<ImportStatusUpdate> OnImportError { get; set; } = new();
public AsyncEventHandler<ImportStatusUpdate> OnImportStatusUpdate { get; set; } = new();
private Queue<IImportItemInfo> Queue { get; } = new();
public List<IImportItemInfo> FailedItems { get; } = new();
internal List<PendingMediaDownload> PendingMediaDownloads { get; } = new();
private readonly CollectionImporter _collections;
private readonly DeveloperImporter _developers;
private readonly EngineImporter _engines;
private readonly GameImporter _games;
private readonly GenreImporter _genres;
private readonly MediaImporter _media;
private readonly MultiplayerModeImporter _multiplayerModes;
private readonly PlatformImporter _platforms;
private readonly PublisherImporter _publishers;
private readonly TagImporter _tags;
private readonly ToolImporter _tools;
private readonly ILogger<ImportContext> _logger;
private readonly MediaService _mediaService;
public ImportContext(IServiceProvider serviceProvider)
{
_collections = serviceProvider.GetRequiredService<CollectionImporter>();
_developers = serviceProvider.GetRequiredService<DeveloperImporter>();
_engines = serviceProvider.GetRequiredService<EngineImporter>();
_games = serviceProvider.GetRequiredService<GameImporter>();
_genres = serviceProvider.GetRequiredService<GenreImporter>();
_media = serviceProvider.GetRequiredService<MediaImporter>();
_multiplayerModes = serviceProvider.GetRequiredService<MultiplayerModeImporter>();
_platforms = serviceProvider.GetRequiredService<PlatformImporter>();
_publishers = serviceProvider.GetRequiredService<PublisherImporter>();
_tags = serviceProvider.GetRequiredService<TagImporter>();
_tools = serviceProvider.GetRequiredService<ToolImporter>();
_logger = serviceProvider.GetRequiredService<ILogger<ImportContext>>();
_mediaService = serviceProvider.GetRequiredService<MediaService>();
SetupContextOnImporters();
}
public async Task AddAsync(Game game)
{
var gameId = game.Id;
await AddAsync(game, game.Collections, _collections, gameId);
await AddAsync(game, game.Developers, _developers, gameId);
await AddAsync(game, game.Engine, _engines, gameId);
await AddAsync(game, game.Genres, _genres, gameId);
await AddAsync(game, game.Media, _media, gameId);
await AddAsync(game, game.MultiplayerModes, _multiplayerModes, gameId);
await AddAsync(game, game.Platforms, _platforms, gameId);
await AddAsync(game, game.Publishers, _publishers, gameId);
await AddAsync(game, game.Tags, _tags, gameId);
await AddAsync(game, game, _games, gameId);
if (game.Tools != null)
{
foreach (var tool in game.Tools)
await AddAsync(tool);
}
}
public async Task AddAsync(Tool tool)
{
await AddAsync(tool, tool, _tools, null);
}
private async Task AddAsync<TRecord>(BaseManifest manifest, IEnumerable<TRecord> records, BaseImporter<TRecord> importer, Guid? gameId)
where TRecord : class
{
foreach (var record in records)
await AddAsync(manifest, record, importer, gameId);
}
private async Task AddAsync<TRecord>(BaseManifest manifest, TRecord? record, BaseImporter<TRecord> importer, Guid? gameId)
where TRecord : class
{
if (record != null && !InQueue(record, importer) && await importer.CanImportAsync(record))
{
var importInfo = await importer.GetImportInfoAsync(record, manifest);
importInfo.Key = importer.GetKey(record);
importInfo.GameId = gameId;
_logger.LogInformation("Queuing item {ItemName} for import with key {Key}", importInfo.Name, importInfo.Key);
Queue.Enqueue(importInfo);
}
}
internal bool InQueue<TRecord>(TRecord record, BaseImporter<TRecord> importer)
where TRecord : class =>
Queue.Any(qi => qi.Key == importer.GetKey(record));
public async Task ImportQueueAsync()
{
Processed = 0;
Total = Queue.Count;
await OnImportStarted?.InvokeAsync(new ImportStatusUpdate
{
Index = Processed,
Total = Total,
})!;
int consecutiveDefers = 0;
while (Queue.Count > 0)
{
_logger.LogInformation("Importing item {Current} of {Total}", Processed + 1, Total);
var queueItem = Queue.Dequeue();
await OnImportStatusUpdate?.InvokeAsync(new ImportStatusUpdate
{
CurrentItem = queueItem,
Index = Processed,
Total = Total,
})!;
var result = await TryImportAsync(queueItem);
switch (result)
{
case ImportResult.Success:
_logger.LogInformation("Successfully imported item {ItemName}", queueItem.Name);
Processed++;
consecutiveDefers = 0;
break;
case ImportResult.Deferred:
queueItem.DeferCount++;
if (queueItem.DeferCount >= MaxDeferCount)
{
_logger.LogWarning("Item {ItemName} exceeded max defer count, marking as failed", queueItem.Name);
FailedItems.Add(queueItem);
Processed++;
consecutiveDefers = 0;
}
else
{
_logger.LogInformation("Deferring item {ItemName} for later import (attempt {Count})", queueItem.Name, queueItem.DeferCount);
Queue.Enqueue(queueItem);
consecutiveDefers++;
if (consecutiveDefers >= Queue.Count)
{
_logger.LogWarning("Import deadlocked: moving all remaining {Count} items to failed", Queue.Count);
while (Queue.Count > 0)
FailedItems.Add(Queue.Dequeue());
}
}
break;
case ImportResult.Failed:
_logger.LogWarning("Item {ItemName} failed permanently, skipping", queueItem.Name);
FailedItems.Add(queueItem);
Processed++;
consecutiveDefers = 0;
break;
}
}
if (FailedItems.Count > 0)
_logger.LogWarning("Import completed with {FailedCount} failed items: {Items}",
FailedItems.Count, string.Join(", ", FailedItems.Select(f => f.Name)));
await OnImportComplete?.InvokeAsync(new ImportStatusUpdate
{
Index = Total,
Total = Total,
})!;
}
public async Task DownloadPendingMediaAsync(int maxConcurrency = 4)
{
if (PendingMediaDownloads.Count == 0)
return;
_logger.LogInformation("Downloading {Count} media files with concurrency {Concurrency}",
PendingMediaDownloads.Count, maxConcurrency);
var semaphore = new SemaphoreSlim(maxConcurrency);
var tasks = PendingMediaDownloads.Select(async pending =>
{
await semaphore.WaitAsync();
try
{
await _mediaService.DownloadAsync(pending.Media);
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to download media {MediaId}", pending.Media.Id);
}
finally
{
semaphore.Release();
}
});
await Task.WhenAll(tasks);
_logger.LogInformation("Media download complete");
}
private void SetupContextOnImporters()
{
_collections.UseContext(this);
_developers.UseContext(this);
_engines.UseContext(this);
_games.UseContext(this);
_genres.UseContext(this);
_media.UseContext(this);
_multiplayerModes.UseContext(this);
_platforms.UseContext(this);
_publishers.UseContext(this);
_tags.UseContext(this);
_tools.UseContext(this);
}
private async Task<ImportResult> TryImportAsync(IImportItemInfo queueItem)
{
try
{
var success = queueItem.Type switch
{
nameof(Collection) => await _collections.ImportAsync(queueItem),
"Developer" => await _developers.ImportAsync(queueItem),
nameof(Engine) => await _engines.ImportAsync(queueItem),
nameof(Game) => await _games.ImportAsync(queueItem),
nameof(Genre) => await _genres.ImportAsync(queueItem),
nameof(Media) => await _media.ImportAsync(queueItem),
nameof(MultiplayerMode) => await _multiplayerModes.ImportAsync(queueItem),
nameof(Platform) => await _platforms.ImportAsync(queueItem),
"Publisher" => await _publishers.ImportAsync(queueItem),
nameof(Tag) => await _tags.ImportAsync(queueItem),
nameof(Tool) => await _tools.ImportAsync(queueItem),
_ => throw new InvalidOperationException($"No importer found for type {queueItem.Type}"),
};
return success ? ImportResult.Success : ImportResult.Deferred;
}
catch (Exception ex)
{
_logger.LogError(ex, "Error importing record {RecordName}", queueItem.Name);
await OnImportError?.InvokeAsync(new ImportStatusUpdate
{
CurrentItem = queueItem,
Index = Processed,
Total = Total,
Error = ex.Message,
})!;
return ImportResult.Failed;
}
}
private enum ImportResult
{
Success,
Deferred,
Failed,
}
}