LANCommander/LANCommander.SDK/PowerShell/Cmdlets/Write-GameManifest.cs

24 lines
972 B
C#

using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using System.Management.Automation;
namespace LANCommander.SDK.PowerShell.Cmdlets
{
[Cmdlet(VerbsCommunications.Write, "GameManifest")]
[OutputType(typeof(string))]
public class WriteGameManifestCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true, HelpMessage = "The directory path where the game manifest file should be written.")]
public string Path { get; set; }
[Parameter(Mandatory = true, Position = 1, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true, HelpMessage = "The game manifest object to serialize and write to disk.")]
public SDK.Models.Manifest.Game Manifest { get; set; }
protected override void ProcessRecord()
{
var destination = ManifestHelper.Write(Manifest, Path);
WriteObject(destination);
}
}
}