LANCommander/LANCommander.Server.Services/GameService.cs
Pat Hartl a5dab5c094 Merge branch 'main' into refactor/optional-import-export
# Conflicts:
#	LANCommander.Server.Services/GameService.cs
#	LANCommander.Server.Services/ImportService.cs
#	LANCommander.Server.Services/Importers/GameImporter.cs
#	LANCommander.Server.Services/UserService.cs
#	LANCommander.Server/UI/Components/AvatarUploader.razor
#	LANCommander.Server/UI/Components/ImportUploadDialog.razor
2025-07-25 18:42:39 -05:00

175 lines
7.5 KiB
C#

using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Enums;
using System.Linq.Expressions;
using ZiggyCreatures.Caching.Fusion;
using LANCommander.Server.Services.Models;
using Microsoft.Extensions.Logging;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Services
{
public class GameService(
ILogger<GameService> logger,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory,
ArchiveService archiveService,
MediaService mediaService) : BaseDatabaseService<Game>(logger, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<Game> AddAsync(Game entity)
{
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
}
public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
return await base.AddMissingAsync(predicate, entity);
}
public override async Task<Game> UpdateAsync(Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
if (entity.Media != null)
foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
entity.Media.Remove(media);
var update = await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
return update;
}
public override async Task DeleteAsync(Game game)
{
game = await Include(
g => g.Archives,
g => g.Media)
.GetAsync(game.Id);
if (game.Archives != null)
foreach (var archive in game.Archives.ToList())
await archiveService.DeleteAsync(archive);
if (game.Media != null)
foreach (var media in game.Media.ToList())
await mediaService.DeleteAsync(media);
await cache.ExpireGameCacheAsync(game.Id);
await base.DeleteAsync(game);
}
public async Task<ICollection<Game>> GetAddonsAsync(Game game)
{
return await GetAsync(g => g.AddonTypes.Contains(g.Type));
}
public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Guid id)
{
var game = await Query(q =>
{
return q
.AsNoTracking()
.AsSplitQuery()
.Include(g => g.Actions)
.Include(g => g.Archives)
.Include(g => g.BaseGame)
.Include(g => g.Categories)
.Include(g => g.Collections)
.Include(g => g.CustomFields)
.Include(g => g.DependentGames)
.Include(g => g.Developers)
.Include(g => g.Engine)
.Include(g => g.Genres)
.Include(g => g.Media)
.Include(g => g.MultiplayerModes)
.Include(g => g.Platforms)
.Include(g => g.Publishers)
.Include(g => g.Redistributables)
.Include(g => g.SavePaths)
.Include(g => g.Tags);
}).GetAsync<SDK.Models.Manifest.Game>(id);
return game;
}
public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
return game.CustomFields.FirstOrDefault(c => c.Name == name);
}
public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
if (game.CustomFields.Any(c => c.Name == name))
foreach (var customField in game.CustomFields.Where(c => c.Name == name))
customField.Value = value;
else
{
game.CustomFields.Add(new GameCustomField());
}
return await GetCustomFieldAsync(id, name);
}
}
}