LANCommander/LANCommander.SDK/GameExecutionContext.cs
2024-10-29 18:12:14 -05:00

113 lines
3.8 KiB
C#

using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using YamlDotNet.Serialization;
namespace LANCommander.SDK
{
public class GameExecutionContext : IDisposable
{
private readonly Client Client;
private readonly ILogger Logger;
private Dictionary<string, string> Variables { get; set; } = new Dictionary<string, string>();
public GameExecutionContext(Client client)
{
Client = client;
}
public GameExecutionContext(Client client, ILogger logger)
{
Client = client;
Logger = logger;
}
public void AddVariable(string key, string value)
{
Variables[key] = value;
}
public string ExpandVariables(string input, string installDirectory, Dictionary<string, string> additionalVariables = null, bool skipSlashes = false)
{
try
{
if (input == null)
return input;
foreach (var variable in Variables)
{
input = input.Replace($"{{{variable.Key}}}", variable.Value);
}
if (additionalVariables != null)
foreach (var variable in additionalVariables)
{
input = input.Replace($"{{{variable.Key}}}", variable.Value);
}
return input.ExpandEnvironmentVariables(installDirectory, skipSlashes);
}
catch (Exception ex)
{
Logger?.LogError(ex, "Could not expand runtime variables");
return input;
}
}
public async Task ExecuteAsync(string installDirectory, Guid gameId, Models.Action action, string args = "", CancellationToken cancellationToken = default)
{
var manifest = await ManifestHelper.ReadAsync(installDirectory, gameId);
if (action == null)
action = manifest.Actions.FirstOrDefault(a => a.IsPrimaryAction);
var process = new Process();
process.StartInfo.Arguments = ExpandVariables(action.Arguments, installDirectory, skipSlashes: true);
process.StartInfo.FileName = ExpandVariables(action.Path, installDirectory);
process.StartInfo.WorkingDirectory = ExpandVariables(action.WorkingDirectory, installDirectory);
process.StartInfo.UseShellExecute = true;
if (String.IsNullOrWhiteSpace(action.WorkingDirectory))
process.StartInfo.WorkingDirectory = installDirectory;
if (!String.IsNullOrWhiteSpace(args))
process.StartInfo.Arguments += " " + args;
Logger?.LogTrace("Running game executable");
Logger?.LogTrace("Arguments: {Arguments}", process.StartInfo.Arguments);
Logger?.LogTrace("File Name: {FileName}", process.StartInfo.FileName);
Logger?.LogTrace("Working Directory: {WorkingDirectory}", process.StartInfo.WorkingDirectory);
Logger?.LogTrace("Manifest Path: {ManifestPath}", ManifestHelper.GetPath(installDirectory, gameId));
bool exited = false;
process.Start();
await process.WaitForAllExitAsync(cancellationToken);
}
public void Dispose()
{
/*if (MainProcess != null)
{
if (!MainProcess.HasExited)
MainProcess.Close();
MainProcess.Dispose();
}*/
Client.Lobbies.ReleaseSteam();
}
}
}