LANCommander/LANCommander.Server.UI.Tests/LANCommander.Server.UI.Tests.csproj
Pat Hartl 004a254c37 Migrate flaky Playwright admin UI tests to bUnit
Replace the SignalR-circuit-race-prone Playwright component tests for
GameEdit, Settings, metadata, profile, roles and users with in-process
bUnit component tests. Keep a thin Playwright smoke layer for the true
E2E paths (login, admin navigation/routing, first-time setup, game
import) that bUnit cannot cover.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-24 20:45:21 -05:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="bunit" />
<PackageReference Include="coverlet.collector" />
<PackageReference Include="Microsoft.AspNetCore.Mvc.Testing" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" />
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="Microsoft.Playwright" />
<PackageReference Include="xunit" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LANCommander.Server\LANCommander.Server.csproj" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<None Update="TestData\OpenRCT2.lcx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>