LANCommander/LANCommander.Launcher.Services/PlaySessionService.cs

60 lines
1.8 KiB
C#

using JetBrains.Annotations;
using LANCommander.Launcher.Data;
using LANCommander.Launcher.Data.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Launcher.Services
{
public class PlaySessionService : BaseDatabaseService<PlaySession>
{
private readonly SDK.Client Client;
public PlaySessionService(DatabaseContext dbContext, SDK.Client client) : base(dbContext)
{
Client = client;
}
public async Task<PlaySession> GetLatestSession(Guid gameId, Guid userId)
{
return await Get(ps => ps.GameId == gameId && ps.UserId == userId).OrderByDescending(ps => ps.End).FirstOrDefaultAsync();
}
public async Task StartSession(Guid gameId, Guid userId)
{
var existingSession = Get(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null).FirstOrDefault();
if (existingSession != null)
await Delete(existingSession);
var session = new PlaySession()
{
GameId = gameId,
UserId = userId,
Start = DateTime.UtcNow
};
await Add(session);
await Client.Games.StartPlaySessionAsync(gameId);
}
public async Task EndSession(Guid gameId, Guid userId)
{
var existingSession = Get(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null).FirstOrDefault();
if (existingSession != null)
{
existingSession.End = DateTime.UtcNow;
await Update(existingSession);
}
await Client.Games.EndPlaySessionAsync(gameId);
}
}
}