LANCommander/LANCommander.Launcher.Data/DatabaseContext.cs

159 lines
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5.7 KiB
C#

using LANCommander.Launcher.Data.Interceptors;
using LANCommander.Launcher.Data.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
namespace LANCommander.Launcher.Data
{
public class DatabaseContext : DbContext
{
private readonly ILoggerFactory LoggerFactory;
public DatabaseContext() { }
public DatabaseContext(ILoggerFactory loggerFactory, DbContextOptions options)
: base(options)
{
LoggerFactory = loggerFactory;
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
var dbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "LANCommander.db");
optionsBuilder.AddInterceptors(new AuditingInterceptor());
optionsBuilder.UseLoggerFactory(LoggerFactory);
optionsBuilder.UseSqlite($"Data Source={dbPath};Cache=Shared");
}
protected override void OnModelCreating(ModelBuilder builder)
{
base.OnModelCreating(builder);
builder.Entity<Genre>()
.HasMany(g => g.Games)
.WithMany(g => g.Genres);
builder.Entity<Category>()
.HasMany(c => c.Games)
.WithMany(g => g.Categories);
builder.Entity<Category>()
.HasMany(c => c.Children)
.WithOne(c => c.Parent)
.IsRequired(false);
builder.Entity<Tag>()
.HasMany(t => t.Games)
.WithMany(g => g.Tags);
builder.Entity<Platform>()
.HasMany(p => p.Games)
.WithMany(g => g.Platforms);
builder.Entity<Library>()
.HasOne(l => l.User)
.WithOne(u => u.Library)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Library>()
.HasMany(l => l.Games)
.WithMany(l => l.Libraries)
.UsingEntity<Dictionary<string, object>>(
"LibraryGame",
lg => lg.HasOne<Game>().WithMany().HasForeignKey("GameId").OnDelete(DeleteBehavior.Cascade),
lg => lg.HasOne<Library>().WithMany().HasForeignKey("LibraryId").OnDelete(DeleteBehavior.Cascade)
);
builder.Entity<User>()
.HasOne(u => u.Avatar)
.WithOne(a => a.User)
.OnDelete(DeleteBehavior.Cascade);
#region Game Relationships
builder.Entity<Game>()
.Property(g => g.BaseGameId)
.HasConversion(new GuidToNullConverter());
builder.Entity<Game>()
.HasMany(g => g.MultiplayerModes)
.WithOne(m => m.Game)
.IsRequired(false)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Media)
.WithOne(m => m.Game)
.IsRequired(false)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Developers)
.WithMany(c => c.DevelopedGames)
.UsingEntity<Dictionary<string, object>>(
"GameDeveloper",
g => g.HasOne<Company>().WithMany().HasForeignKey("DeveloperId"),
g => g.HasOne<Game>().WithMany().HasForeignKey("GameId")
);
builder.Entity<Game>()
.HasMany(g => g.Publishers)
.WithMany(c => c.PublishedGames)
.UsingEntity<Dictionary<string, object>>(
"GamePublisher",
g => g.HasOne<Company>().WithMany().HasForeignKey("PublisherId"),
g => g.HasOne<Game>().WithMany().HasForeignKey("GameId")
);
builder.Entity<Game>()
.HasMany(g => g.Redistributables)
.WithMany(r => r.Games)
.UsingEntity<Dictionary<string, object>>(
"GameRedistributable",
gr => gr.HasOne<Redistributable>().WithMany().HasForeignKey("RedistributableId"),
gr => gr.HasOne<Game>().WithMany().HasForeignKey("GameId")
);
builder.Entity<Game>()
.HasMany(g => g.DependentGames)
.WithOne(g => g.BaseGame)
.IsRequired(false)
.OnDelete(DeleteBehavior.SetNull);
builder.Entity<Game>()
.HasOne(g => g.Engine)
.WithMany(e => e.Games)
.IsRequired(false)
.OnDelete(DeleteBehavior.SetNull);
#endregion
#region Collection Relationships
builder.Entity<Collection>()
.HasMany(c => c.Games)
.WithMany(g => g.Collections)
.UsingEntity<Dictionary<string, object>>(
"CollectionGame",
cg => cg.HasOne<Game>().WithMany().HasForeignKey("GameId"),
cg => cg.HasOne<Collection>().WithMany().HasForeignKey("CollectionId")
);
#endregion
}
public DbSet<Engine>? Engines { get; set; }
public DbSet<Game>? Games { get; set; }
public DbSet<Genre>? Genres { get; set; }
public DbSet<Category>? Categories { get; set; }
public DbSet<Tag>? Tags { get; set; }
public DbSet<Company>? Companies { get; set; }
public DbSet<Redistributable>? Redistributables { get; set; }
public DbSet<Media>? Media { get; set; }
public DbSet<Library>? Libraries { get; set; }
public DbSet<User>? Users { get; set; }
}
}