LANCommander/LANCommander.SDK
2025-01-15 02:28:11 -06:00
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Enums WIP refactor of game importing 2025-01-12 02:54:41 -06:00
Exceptions Validate API version when doing requests 2024-05-13 18:41:00 -05:00
Extensions WIP refactor of game importing 2025-01-12 02:54:41 -06:00
Helpers Track running executable and all spawned children 2024-10-29 01:27:51 -05:00
Models WIP refactor of game importing 2025-01-12 02:54:41 -06:00
PowerShell Add missing user custom field cmdlets 2025-01-14 17:42:28 -06:00
Services Fix offline mode 2025-01-15 02:28:11 -06:00
Client.cs Add login via auth provider to launcher 2025-01-05 21:09:57 -06:00
EventArgs.cs Rough but functional download queue 2024-01-20 21:02:41 -06:00
ExtractionResult.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
GameExecutionContext.cs Fix play button not updating after exit 2024-10-29 18:12:14 -05:00
icon.png Add NuGet info for SDK 2024-09-29 23:31:59 -05:00
LANCommander.SDK.csproj Update packages 2024-12-06 23:30:00 -06:00
README.md Add NuGet info for SDK 2024-09-29 23:31:59 -05:00
TrackableStream.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
VersionInterceptor.cs Avoid exception on 500 responses 2024-11-07 20:41:10 -06:00

LANCommander.SDK

The LANCommander SDK is a .NET 8 assembly designed to allow developers to implement their own client. Most of the core functionality of the official launcher is implemented directly in the SDK and currently supports functionality such as:

  • Authentication to a LANCommander server
  • Installation of games / redistributables
  • Launching of games and play session tracking
  • Media linking and downloading
  • Game save uploading and downloading, including packing and extraction
  • PowerShell script execution
  • Updating player's alias and custom fields
  • Submission of issues
  • Game lobby scanning

Basic Use

In order to do almost anything through the SDK, you must have an authenticated instance of the LANCommander.SDK.Client class. Here is an example of how to instantiate the class and authenticate to a server:

var client = new LANCommander.SDK.Client("http://localhost:1337", "C:\\Games");

await client.AuthenticateAsync("username", "password");

Once the client is authenticated, everything you need is available as a manager under the client. For example, to install a game by ID you might use the following:

await client.Games.InstallAsync("114f653d-ea91-484b-8fe9-8e9bb58bde81");

Documentation

For full documentation, review the official LANCommander documentation.