218 lines
8.8 KiB
C#
218 lines
8.8 KiB
C#
using LANCommander.Launcher.Data;
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using LANCommander.Launcher.Data.Models;
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using LANCommander.Launcher.Models;
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using LANCommander.Launcher.Services.Extensions;
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using LANCommander.SDK;
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using LANCommander.SDK.Extensions;
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using LANCommander.SDK.Helpers;
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using LANCommander.SDK.PowerShell;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Management.Automation.Language;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace LANCommander.Launcher.Services
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{
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public class LibraryService : BaseService
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{
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private readonly DownloadService DownloadService;
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private readonly GameService GameService;
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private readonly SaveService SaveService;
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private readonly PlaySessionService PlaySessionService;
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private readonly RedistributableService RedistributableService;
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private readonly ImportService ImportService;
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private readonly MessageBusService MessageBusService;
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public Dictionary<Guid, Process> RunningProcesses = new Dictionary<Guid, Process>();
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public ObservableCollection<LibraryItem> LibraryItems { get; set; } = new ObservableCollection<LibraryItem>();
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public delegate Task OnLibraryChangedHandler(IEnumerable<LibraryItem> items);
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public event OnLibraryChangedHandler OnLibraryChanged;
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public delegate Task OnPreLibraryItemsFilteredHandler(IEnumerable<LibraryItem> items);
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public event OnPreLibraryItemsFilteredHandler OnPreLibraryItemsFiltered;
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public delegate Task OnLibraryItemsFilteredHandler(IEnumerable<LibraryItem> items);
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public event OnLibraryItemsFilteredHandler OnLibraryItemsFiltered;
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public Func<LibraryItem, string[]> GroupSelector { get; set; } = _ => new string[] { };
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public LibraryService(
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SDK.Client client,
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ILogger<LibraryService> logger,
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DownloadService downloadService,
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GameService gameService,
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SaveService saveService,
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PlaySessionService playSessionService,
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RedistributableService redistributableService,
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ImportService importService,
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MessageBusService messageBusService) : base(client, logger)
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{
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DownloadService = downloadService;
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GameService = gameService;
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SaveService = saveService;
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PlaySessionService = playSessionService;
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RedistributableService = redistributableService;
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ImportService = importService;
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MessageBusService = messageBusService;
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DownloadService.OnInstallComplete += DownloadService_OnInstallComplete;
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ImportService.OnImportComplete += ImportService_OnImportComplete;
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}
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private async Task ImportService_OnImportComplete()
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{
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await RefreshLibraryItemsAsync();
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LibraryChanged();
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}
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private async Task DownloadService_OnInstallComplete(Game game)
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{
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if (OnLibraryChanged != null)
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await OnLibraryChanged.Invoke(LibraryItems);
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}
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public async Task<IEnumerable<LibraryItem>> RefreshLibraryItemsAsync()
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{
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LibraryItems = new ObservableCollection<LibraryItem>(await GetLibraryItemsAsync());
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return LibraryItems;
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}
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public IEnumerable<LibraryItem> GetLibraryItems<T>()
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{
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return LibraryItems.Where(i => i.DataItem is T).DistinctBy(i => i.Key);
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}
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public async Task<IEnumerable<LibraryItem>> GetLibraryItemsAsync()
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{
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var settings = SettingService.GetSettings();
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LibraryItems.Clear();
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using (var op = Logger.BeginOperation(LogLevel.Trace, "Loading library items from local database"))
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{
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var games = await GameService.Get(x => true).AsNoTracking().ToListAsync();
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switch (settings.Filter.GroupBy)
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{
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case Models.Enums.GroupBy.None:
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GroupSelector = (g) => new string[] { };
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break;
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case Models.Enums.GroupBy.Collection:
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GroupSelector = (g) => (g.DataItem as Game).Collections.Select(c => c.Name).ToArray();
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break;
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case Models.Enums.GroupBy.Genre:
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GroupSelector = (g) => (g.DataItem as Game).Genres.Select(ge => ge.Name).ToArray();
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break;
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case Models.Enums.GroupBy.Platform:
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GroupSelector = (g) => (g.DataItem as Game).Platforms.Select(p => p.Name).ToArray();
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break;
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}
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foreach (var item in games.Select(g => new LibraryItem(g, GroupSelector)).OrderByTitle(g => !String.IsNullOrWhiteSpace(g.SortName) ? g.SortName : g.Name))
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{
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LibraryItems.Add(item);
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}
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op.Complete();
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}
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return await FilterLibraryItems(LibraryItems);
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}
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async Task<IEnumerable<LibraryItem>> FilterLibraryItems(IEnumerable<LibraryItem> items)
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{
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var settings = SettingService.GetSettings();
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using (var op = Logger.BeginOperation(LogLevel.Trace, "Filtering library items"))
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{
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if (OnPreLibraryItemsFiltered != null)
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await OnPreLibraryItemsFiltered.Invoke(items);
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if (!String.IsNullOrWhiteSpace(settings.Filter.Title))
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items = items.Where(i => i.Name?.IndexOf(settings.Filter.Title, StringComparison.OrdinalIgnoreCase) >= 0 || i.SortName?.IndexOf(settings.Filter.Title, StringComparison.OrdinalIgnoreCase) >= 0);
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if (settings.Filter.Engines != null && settings.Filter.Engines.Any())
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items = items.Where(i => settings.Filter.Engines.Any(e => e == (i.DataItem as Game)?.Engine?.Name));
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if (settings.Filter.Genres != null && settings.Filter.Genres.Any())
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items = items.Where(i => settings.Filter.Genres.Any(fg => (i.DataItem as Game).Genres.Any(g => fg == g.Name)));
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if (settings.Filter.Tags != null && settings.Filter.Tags.Any())
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items = items.Where(i => settings.Filter.Tags.Any(ft => (i.DataItem as Game).Tags.Any(t => ft == t.Name)));
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if (settings.Filter.Developers != null && settings.Filter.Developers.Any())
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items = items.Where(i => settings.Filter.Developers.Any(fc => (i.DataItem as Game).Developers.Any(c => fc == c.Name)));
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if (settings.Filter.Publishers != null && settings.Filter.Publishers.Any())
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items = items.Where(i => settings.Filter.Publishers.Any(fc => (i.DataItem as Game).Publishers.Any(c => fc == c.Name)));
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if (settings.Filter.MinPlayers != null)
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items = items.Where(i => (i.DataItem as Game).MultiplayerModes.Any(mm => mm.MinPlayers <= settings.Filter.MinPlayers && mm.MaxPlayers >= settings.Filter.MinPlayers));
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if (settings.Filter.MaxPlayers != null)
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items = items.Where(i => (i.DataItem as Game).MultiplayerModes.Any(mm => mm.MaxPlayers <= settings.Filter.MaxPlayers));
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if (settings.Filter.Installed)
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items = items.Where(i => (i.DataItem as Game).Installed);
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if (OnLibraryItemsFiltered != null)
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await OnLibraryItemsFiltered.Invoke(items);
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op.Complete();
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}
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return items;
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}
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public LibraryItem GetLibraryItem(Guid key)
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{
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var item = LibraryItems.FirstOrDefault(i => i.Key == key);
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if (item == null)
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item = LibraryItems.FirstOrDefault(i => i.Key == key);
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return item;
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}
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public async Task<LibraryItem> GetLibraryItemAsync(LibraryItem libraryItem)
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{
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return await GetLibraryItemAsync(libraryItem.Key);
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}
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public async Task<LibraryItem> GetLibraryItemAsync(Guid key)
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{
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var game = await GameService.Get(key);
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return new LibraryItem(game, GroupSelector);
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}
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public async Task Install(LibraryItem libraryItem, string installDirectory = "")
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{
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var game = libraryItem.DataItem as Game;
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await DownloadService.Add(game, installDirectory);
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}
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public async Task LibraryChanged()
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{
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if (OnLibraryChanged != null)
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await OnLibraryChanged.Invoke(LibraryItems);
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}
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public async Task FilterChanged()
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{
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LibraryItems = new ObservableCollection<LibraryItem>(await GetLibraryItemsAsync());
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}
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}
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}
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