- Game importing happens on a separate thread to avoid UI blocking - Server requests per-game are done in parallel to cut down on import times - Media downloading is done in parallel - Library import progress shown in title bar - Enabled WAL mode for SQLite for better performance - Fix potential issues with deferred imports causing infinite loops or lockups |
||
|---|---|---|
| .. | ||
| Interceptors | ||
| Migrations | ||
| Models | ||
| DatabaseContext.cs | ||
| GuidToNullConverter.cs | ||
| LANCommander.Launcher.Data.csproj | ||