148 lines
6 KiB
C#
148 lines
6 KiB
C#
using LANCommander.Server.Data;
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using AutoMapper;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.PowerShell;
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using Microsoft.Extensions.Logging;
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using LANCommander.Server.Services.Extensions;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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using ZiggyCreatures.Caching.Fusion;
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namespace LANCommander.Server.Services
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{
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public sealed class ServerService(
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ILogger<ServerService> logger,
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PowerShellScriptFactory powerShellScriptFactory,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory,
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ServerManager serverManager,
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UserService userService) : BaseDatabaseService<Data.Models.Server>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Data.Models.Server> AddAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync();
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entity = await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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// Update tracking, helpful if tracked server has changed engines
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await serverManager.RefreshTrackingAsync();
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return entity;
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}
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public override async Task<Data.Models.Server> UpdateAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync(entity.GameId);
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entity = await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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// Update tracking, helpful if tracked server has changed engines
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await serverManager.RefreshTrackingAsync();
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return entity;
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}
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public async Task<SDK.Models.Manifest.Server> GetManifestAsync(Guid serverId)
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{
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var server = await AsNoTracking()
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.AsSplitQuery()
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.Query(q =>
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{
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return q
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.Include(s => s.Actions)
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.Include(s => s.HttpPaths)
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.Include(s => s.ServerConsoles)
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.Include(s => s.Scripts);
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})
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.GetAsync(serverId);
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return mapper.Map<SDK.Models.Manifest.Server>(server);
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}
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public async Task RunGameStartedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStarted))
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{
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try
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{
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var scriptContext = powerShellScriptFactory.Create(ScriptType.GameStarted);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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public async Task RunGameStoppedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStopped))
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{
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try
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{
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var scriptContext = powerShellScriptFactory.Create(ScriptType.GameStopped);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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}
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}
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