LANCommander/LANCommander.Launcher.Services/Import/ImportContext.cs

150 lines
No EOL
5.9 KiB
C#

using LANCommander.Launcher.Services.Import.Importers;
using LANCommander.SDK.Models.Manifest;
using Microsoft.Extensions.DependencyInjection;
namespace LANCommander.Launcher.Services.Import;
public class ImportContext
{
public IImportItemInfo CurrentItem { get; set; }
public int Processed => _queue.Count(qi => qi.Processed);
public int Total => _queue.Count;
public EventHandler OnImportStarted { get; set; }
public EventHandler<ImportStatusUpdate> OnImportProgress { get; set; }
public EventHandler OnImportCompleted { get; set; }
private List<IImportItemInfo> _queue { get; set; } = new();
#region Importers
private CollectionImporter _collections;
private DeveloperImporter _developers;
private EngineImporter _engines;
private GameImporter _games;
private GenreImporter _genres;
private MultiplayerModeImporter _multiplayerModes;
private PlatformImporter _platforms;
private PublisherImporter _publishers;
private TagImporter _tags;
#endregion
public ImportContext(IServiceProvider serviceProvider)
{
_collections = serviceProvider.GetRequiredService<CollectionImporter>();
_developers = serviceProvider.GetRequiredService<DeveloperImporter>();
_engines = serviceProvider.GetRequiredService<EngineImporter>();
_games = serviceProvider.GetRequiredService<GameImporter>();
_genres = serviceProvider.GetRequiredService<GenreImporter>();
_multiplayerModes = serviceProvider.GetRequiredService<MultiplayerModeImporter>();
_platforms = serviceProvider.GetRequiredService<PlatformImporter>();
_publishers = serviceProvider.GetRequiredService<PublisherImporter>();
_tags = serviceProvider.GetRequiredService<TagImporter>();
}
public async Task AddAsync(Game game)
{
foreach (var collection in game.Collections)
if (!InQueue(collection, _collections) && await _collections.CanImportAsync(collection))
_queue.Add(await _collections.GetImportInfoAsync(collection));
foreach (var developer in game.Developers)
if (!InQueue(developer, _developers) && await _developers.CanImportAsync(developer))
_queue.Add(await _developers.GetImportInfoAsync(developer));
if (game.Engine != null && !InQueue(game.Engine, _engines) && await _engines.CanImportAsync(game.Engine))
_queue.Add(await _engines.GetImportInfoAsync(game.Engine));
foreach (var genre in game.Genres)
if (!InQueue(genre, _genres) && await _genres.CanImportAsync(genre))
_queue.Add(await _genres.GetImportInfoAsync(genre));
foreach (var multiplayerMode in game.MultiplayerModes)
if (!InQueue(multiplayerMode, _multiplayerModes) && await _multiplayerModes.CanImportAsync(multiplayerMode))
_queue.Add(await _multiplayerModes.GetImportInfoAsync(multiplayerMode));
foreach (var platform in game.Platforms)
if (!InQueue(platform, _platforms) && await _platforms.CanImportAsync(platform))
_queue.Add(await _platforms.GetImportInfoAsync(platform));
foreach (var publisher in game.Publishers)
if (!InQueue(publisher, _publishers) && await _publishers.CanImportAsync(publisher))
_queue.Add(await _publishers.GetImportInfoAsync(publisher));
foreach (var tag in game.Tags)
if (!InQueue(tag, _tags) && await _tags.CanImportAsync(tag))
_queue.Add(await _tags.GetImportInfoAsync(tag));
if (!InQueue(game, _games) && await _games.CanImportAsync(game))
_queue.Add(await _games.GetImportInfoAsync(game));
}
private bool InQueue<TRecord, TEntity>(TRecord record, BaseImporter<TRecord, TEntity> importer)
where TRecord : class =>
_queue.Any(qi => qi.Key == importer.GetKey(record));
public async Task ImportQueueAsync()
{
OnImportStarted?.Invoke(this, EventArgs.Empty);
// Import metadata before games
_queue = _queue
.OrderBy(qi => qi.Type == nameof(Game))
.ThenBy(qi => qi.Type)
.ThenBy(qi => qi.Name)
.ToList();
foreach (var queueItem in _queue)
{
CurrentItem = queueItem;
OnImportProgress?.Invoke(this, new ImportStatusUpdate
{
CurrentItem = CurrentItem,
Index = Processed,
Total = Total,
});
switch (queueItem.Type)
{
case nameof(Collection):
await _collections.ImportAsync(queueItem);
break;
case "Developer":
await _developers.ImportAsync(queueItem);
break;
case nameof(Engine):
await _engines.ImportAsync(queueItem);
break;
case nameof(Game):
await _games.ImportAsync(queueItem);
break;
case nameof(Genre):
await _genres.ImportAsync(queueItem);
break;
case nameof(MultiplayerMode):
await _multiplayerModes.ImportAsync(queueItem);
break;
case nameof(Platform):
await _platforms.ImportAsync(queueItem);
break;
case "Publisher":
await _publishers.ImportAsync(queueItem);
break;
case nameof(Tag):
await _tags.ImportAsync(queueItem);
break;
}
}
OnImportCompleted?.Invoke(this, EventArgs.Empty);
}
}