LANCommander/LANCommander.Server.Services/PlaySessionService.cs
2025-02-02 14:58:07 -06:00

76 lines
2.6 KiB
C#

using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using Microsoft.EntityFrameworkCore;
using LANCommander.SDK.Enums;
using Microsoft.Extensions.Logging;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Services
{
public sealed class PlaySessionService(
ILogger<PlaySessionService> logger,
IFusionCache cache,
IMapper mapper,
IDbContextFactory<DatabaseContext> contextFactory,
ServerProcessService serverProcessService,
ServerService serverService) : BaseDatabaseService<PlaySession>(logger, cache, mapper, contextFactory)
{
public override async Task<PlaySession> UpdateAsync(PlaySession entity)
{
return await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(ps => ps.Game);
await context.UpdateRelationshipAsync(ps => ps.User);
});
}
public async Task StartSessionAsync(Guid gameId, Guid userId)
{
var existingSession = await FirstOrDefaultAsync(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null);
if (existingSession != null)
await DeleteAsync(existingSession);
var session = new PlaySession()
{
GameId = gameId,
UserId = userId,
Start = DateTime.UtcNow
};
await AddAsync(session);
var servers = await serverService.GetAsync(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
serverProcessService.StartServerAsync(server.Id);
}
}
public async Task EndSessionAsync(Guid gameId, Guid userId)
{
var existingSession = await FirstOrDefaultAsync(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null);
if (existingSession != null)
{
existingSession.End = DateTime.UtcNow;
await UpdateAsync(existingSession);
}
var activeSessions = (await GetAsync(ps => ps.GameId == gameId && ps.End == null)).Any();
if (!activeSessions)
{
var servers = await serverService.GetAsync(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
serverProcessService.StopServerAsync(server.Id);
}
}
}
}
}