LANCommander/LANCommander.Client/Models/DownloadQueueGame.cs
2024-05-29 20:01:46 -05:00

59 lines
1.8 KiB
C#

using LANCommander.Client.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Models
{
internal class DownloadQueueGame : IDownloadQueueItem
{
public Guid Id { get; set; }
public string Title { get; set; }
public string Version { get; set; }
public string CoverPath { get; set; }
public DateTime QueuedOn { get; set; }
public DateTime? CompletedOn { get; set; }
public bool State {
get
{
switch (Status)
{
case DownloadStatus.Downloading:
case DownloadStatus.InstallingRedistributables:
case DownloadStatus.InstallingMods:
case DownloadStatus.InstallingExpansions:
case DownloadStatus.RunningScripts:
case DownloadStatus.DownloadingSaves:
return true;
default:
return false;
}
}
}
public DownloadStatus Status { get; set; }
public SDK.Models.Game Game { get; set; }
public float Progress {
get
{
return BytesDownloaded / (float)TotalBytes;
}
set { }
}
public long TransferSpeed { get; set; }
public long BytesDownloaded { get; set; }
public long TotalBytes { get; set; }
public DownloadQueueGame(SDK.Models.Game game)
{
Game = game;
Id = game.Id;
Title = game.Title;
Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version;
QueuedOn = DateTime.Now;
Status = DownloadStatus.Idle;
}
}
}