LANCommander/LANCommander.Launcher.Models/DownloadQueueGame.cs

72 lines
2.3 KiB
C#

using LANCommander.SDK.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Launcher.Models
{
public class DownloadQueueGame : IDownloadQueueItem
{
public Guid Id { get; set; }
public string Title { get; set; }
public string Version { get; set; }
public string InstallDirectory { get; set; }
public Guid CoverId { get; set; }
public Guid IconId { get; set; }
public DateTime QueuedOn { get; set; }
public DateTime? CompletedOn { get; set; }
public bool IsUpdate { get; set; }
public bool State {
get
{
switch (Status)
{
case GameInstallStatus.Downloading:
case GameInstallStatus.InstallingRedistributables:
case GameInstallStatus.InstallingMods:
case GameInstallStatus.InstallingExpansions:
case GameInstallStatus.RunningScripts:
case GameInstallStatus.DownloadingSaves:
return true;
default:
return false;
}
}
}
public GameInstallStatus Status { get; set; }
public SDK.Models.Game Game { get; set; }
public float Progress {
get
{
return BytesDownloaded / (float)TotalBytes;
}
set { }
}
public double TransferSpeed { get; set; }
public long BytesDownloaded { get; set; }
public long TotalBytes { get; set; }
public DownloadQueueGame(SDK.Models.Game game)
{
Game = game;
Id = game.Id;
Title = game.Title;
Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version;
QueuedOn = DateTime.Now;
Status = GameInstallStatus.Idle;
var cover = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Cover);
if (cover != null)
CoverId = cover.Id;
var icon = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Icon);
if (icon != null)
IconId = icon.Id;
}
}
}