LANCommander/LANCommander.Server.Services/GameSaveService.cs
Pat Hartl b28e8a51ee Fix auditing
The way updates are being handled means that the auditing interceptor doesn't work as the entities are not showing in the change tracker at that stage as modified. Added the auditing to BaseDatabaseService instead.
2025-02-09 18:53:40 -06:00

63 lines
2.1 KiB
C#

using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Helpers;
using LANCommander.Server.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Services
{
public sealed class GameSaveService(
ILogger<GameSaveService> logger,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory) : BaseDatabaseService<GameSave>(logger, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<GameSave> UpdateAsync(GameSave entity)
{
return await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(gs => gs.Game);
await context.UpdateRelationshipAsync(gs => gs.StorageLocation);
await context.UpdateRelationshipAsync(gs => gs.User);
});
}
public override async Task DeleteAsync(GameSave entity)
{
FileHelpers.DeleteIfExists(await GetSavePathAsync(entity.Id));
await base.DeleteAsync(entity);
}
public async Task<string> GetSavePathAsync(Guid gameId, Guid userId)
{
var save = await SortBy(gs => gs.CreatedOn, Data.Enums.SortDirection.Descending).FirstOrDefaultAsync(gs => gs.GameId == gameId && gs.UserId == userId);
if (save == null)
return null;
return GetSavePath(save);
}
public async Task<string> GetSavePathAsync(Guid id)
{
// Use get with predicate to avoid async
var save = await FirstOrDefaultAsync(gs => gs.Id == id);
if (save == null)
return null;
return GetSavePath(save);
}
public string GetSavePath(GameSave save)
{
return Path.Combine(save.StorageLocation.Path, save.UserId.ToString(), save.GameId.ToString(), $"{save.Id}");
}
}
}