- Added sort order to media for screenshots and videos - Added new "Preview" pane to game editor. Simulates the game details view in the launcher and allows for in-place media upload / grabbing - Added abstractions for media grabbing - Added subtitle to media picker dialog to indicate which services provide which assets - Added preview for videos - Made media searching faster overall |
||
|---|---|---|
| .. | ||
| Enums | ||
| Extensions | ||
| Interceptors | ||
| Models | ||
| DatabaseContext.cs | ||
| DatabaseContextFactory.cs | ||
| LANCommander.Server.Data.csproj | ||
| ModelBuilderExtensions.cs | ||
| PaginatedResults.cs | ||
| README.md | ||
| UpdateEntityContext.cs | ||
LANCommander.Server.Data
This is the main assembly for defining database schema and the database context for Entity Framework Core.
Adding Migrations
Migrations should only be added to the database provider projects. The following commands can be used to add a new migration:
dotnet ef migrations add <Migration Name> --project LANCommander.Server.Data.SQLite --startup-project LANCommander.Server -- --database-provider=SQLite --connection-string="Data Source=LANCommander.db;Cache=Shared"
dotnet ef migrations add <Migration Name> --project LANCommander.Server.Data.MySQL --startup-project LANCommander.Server -- --database-provider=MySQL --connection-string="Server=localhost;Uid=root;Pwd=password;Database=LANCommander"
dotnet ef migrations add <Migration Name> --project LANCommander.Server.Data.PostgreSQL --startup-project LANCommander.Server -- --database-provider=PostgreSQL --connection-string="Host=localhost;Port=5432;Database=LANCommander;User Id=postgres;Password=password"
A migration should be added to every database provider. Note that when running each of these, Settings.yml needs to be updated with the correct connection strings.
If something with the parsing of the database provider or connection string arguments needs to be looked at, you can add --debugger for the application to wait until a debugger is attached.