201 lines
8 KiB
C#
201 lines
8 KiB
C#
using AutoMapper;
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using LANCommander.Server.Data;
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using LANCommander.Server.Data.Models;
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using LANCommander.Server.Extensions;
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using LANCommander.Server.Services;
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using LANCommander.SDK.Models;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.AspNetCore.Identity;
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using LANCommander.Server.Models;
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using LANCommander.SDK.Enums;
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using Microsoft.EntityFrameworkCore;
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namespace LANCommander.Server.Controllers.Api
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{
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[Authorize(AuthenticationSchemes = "Bearer")]
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[Route("api/[controller]")]
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[ApiController]
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public class KeysController : BaseApiController
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{
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private readonly IMapper Mapper;
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private readonly KeyService KeyService;
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private readonly GameService GameService;
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private readonly UserService UserService;
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public KeysController(
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ILogger<KeysController> logger,
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IMapper mapper,
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KeyService keyService,
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GameService gameService,
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UserService userService) : base(logger)
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{
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Mapper = mapper;
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KeyService = keyService;
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GameService = gameService;
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UserService = userService;
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}
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[HttpPost]
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public async Task<ActionResult<SDK.Models.Key>> GetAsync(KeyRequest keyRequest)
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{
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return await GetAllocatedAsync(keyRequest.GameId, keyRequest);
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}
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/// <summary>
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/// Get allocated key (or allocate new key) based on game's key allocation method
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/// </summary>
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/// <param name="id">ID of the game</param>
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/// <param name="keyRequest"></param>
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/// <returns>Allocated key</returns>
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[HttpPost("GetAllocated/{id}")]
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public async Task<ActionResult<SDK.Models.Key>> GetAllocatedAsync(Guid id, KeyRequest keyRequest)
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{
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try
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{
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Data.Models.Key key = null;
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var user = await UserService.GetAsync(User?.Identity?.Name);
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var game = await GameService
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.Include(g => g.Keys)
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.GetAsync(id);
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if (game == null)
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{
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Logger.LogError("Requested game with ID {GameId} does not exist", keyRequest.GameId);
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return NotFound();
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}
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switch (game.KeyAllocationMethod)
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{
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case KeyAllocationMethod.MacAddress:
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key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.MacAddress && k.ClaimedByMacAddress == keyRequest.MacAddress);
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break;
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case KeyAllocationMethod.UserAccount:
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key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser?.Id == user.Id);
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break;
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default:
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Logger?.LogError("Unhandled key allocation method {KeyAllocationMethod}", game.KeyAllocationMethod);
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return NotFound();
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break;
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}
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if (key != null)
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return Ok(Mapper.Map<SDK.Models.Key>(key));
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else
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return Ok(Mapper.Map<SDK.Models.Key>(await AllocateNewKeyAsync(id, keyRequest, game.KeyAllocationMethod)));
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}
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catch (Exception ex) {
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Logger?.LogError(ex, "An unknown error occurred while trying to get an allocated key for game with ID {GameId}", id);
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return NotFound();
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}
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}
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/// <summary>
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/// Allocate a new key based on game's key allocation method
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/// </summary>
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/// <param name="id">ID of the game</param>
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/// <param name="keyRequest"></param>
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/// <returns>Newly allocated key</returns>
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[HttpPost("Allocate/{id}")]
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public async Task<ActionResult<SDK.Models.Key>> AllocateAsync(Guid id, KeyRequest keyRequest)
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{
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try
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{
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Data.Models.Key key = null;
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var user = await UserService.GetAsync(User?.Identity?.Name);
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var game = await GameService
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.Include(g => g.Keys)
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.GetAsync(id);
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if (game == null)
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{
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Logger.LogError("Requested game with ID {GameId} does not exist", keyRequest.GameId);
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return NotFound();
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}
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switch (game.KeyAllocationMethod)
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{
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case KeyAllocationMethod.MacAddress:
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key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.MacAddress && k.ClaimedByMacAddress == keyRequest.MacAddress);
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break;
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case KeyAllocationMethod.UserAccount:
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key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser?.Id == user.Id);
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break;
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default:
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Logger?.LogError("Unhandled key allocation method {KeyAllocationMethod}", game.KeyAllocationMethod);
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return NotFound();
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break;
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}
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var availableKey = game.Keys.FirstOrDefault(k =>
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(k.AllocationMethod == KeyAllocationMethod.MacAddress && String.IsNullOrWhiteSpace(k.ClaimedByMacAddress))
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(k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser == null));
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if (availableKey == null && key != null)
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return Ok(Mapper.Map<SDK.Models.Key>(key));
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else if (availableKey == null)
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return NotFound();
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else
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{
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if (key != null)
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await KeyService.ReleaseAsync(key.Id);
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switch (game.KeyAllocationMethod)
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{
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case KeyAllocationMethod.MacAddress:
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key = await KeyService.AllocateAsync(availableKey, keyRequest.MacAddress);
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break;
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case KeyAllocationMethod.UserAccount:
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key = await KeyService.AllocateAsync(availableKey, user);
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break;
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}
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return Ok(Mapper.Map<SDK.Models.Key>(key));
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}
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}
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catch (Exception ex) {
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Logger.LogError(ex, "An unknown error occurred while trying to allocate a new key for game with ID {GameId}", id);
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return NotFound();
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}
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}
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/// <summary>
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/// Allocate a new key using specified allocation method
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/// </summary>
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/// <param name="id">The ID of the game</param>
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/// <param name="keyRequest"></param>
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/// <param name="keyAllocationMethod"></param>
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/// <returns>Allocated key</returns>
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private async Task<SDK.Models.Key> AllocateNewKeyAsync(Guid id, KeyRequest keyRequest, KeyAllocationMethod keyAllocationMethod)
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{
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var user = await UserService.GetAsync(User?.Identity?.Name);
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var keys = await KeyService.GetAsync(k => k.GameId == id);
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var availableKey = keys.Where(k =>
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(k.AllocationMethod == KeyAllocationMethod.MacAddress && String.IsNullOrWhiteSpace(k.ClaimedByMacAddress))
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(k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser == null))
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.FirstOrDefault();
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if (availableKey == null)
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return null;
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if (keyAllocationMethod == KeyAllocationMethod.MacAddress)
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return Mapper.Map<SDK.Models.Key>(await KeyService.AllocateAsync(availableKey, keyRequest.MacAddress));
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else if (keyAllocationMethod == KeyAllocationMethod.UserAccount)
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return Mapper.Map<SDK.Models.Key>(await KeyService.AllocateAsync(availableKey, user));
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else
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return null;
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}
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}
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}
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