LANCommander/LANCommander.Server/Controllers/Api/KeysController.cs
2024-12-20 11:34:59 -06:00

201 lines
8 KiB
C#

using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Extensions;
using LANCommander.Server.Services;
using LANCommander.SDK.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Identity;
using LANCommander.Server.Models;
using LANCommander.SDK.Enums;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Controllers.Api
{
[Authorize(AuthenticationSchemes = "Bearer")]
[Route("api/[controller]")]
[ApiController]
public class KeysController : BaseApiController
{
private readonly IMapper Mapper;
private readonly KeyService KeyService;
private readonly GameService GameService;
private readonly UserService UserService;
public KeysController(
ILogger<KeysController> logger,
IMapper mapper,
KeyService keyService,
GameService gameService,
UserService userService) : base(logger)
{
Mapper = mapper;
KeyService = keyService;
GameService = gameService;
UserService = userService;
}
[HttpPost]
public async Task<ActionResult<SDK.Models.Key>> GetAsync(KeyRequest keyRequest)
{
return await GetAllocatedAsync(keyRequest.GameId, keyRequest);
}
/// <summary>
/// Get allocated key (or allocate new key) based on game's key allocation method
/// </summary>
/// <param name="id">ID of the game</param>
/// <param name="keyRequest"></param>
/// <returns>Allocated key</returns>
[HttpPost("GetAllocated/{id}")]
public async Task<ActionResult<SDK.Models.Key>> GetAllocatedAsync(Guid id, KeyRequest keyRequest)
{
try
{
Data.Models.Key key = null;
var user = await UserService.GetAsync(User?.Identity?.Name);
var game = await GameService
.Include(g => g.Keys)
.GetAsync(id);
if (game == null)
{
Logger.LogError("Requested game with ID {GameId} does not exist", keyRequest.GameId);
return NotFound();
}
switch (game.KeyAllocationMethod)
{
case KeyAllocationMethod.MacAddress:
key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.MacAddress && k.ClaimedByMacAddress == keyRequest.MacAddress);
break;
case KeyAllocationMethod.UserAccount:
key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser?.Id == user.Id);
break;
default:
Logger?.LogError("Unhandled key allocation method {KeyAllocationMethod}", game.KeyAllocationMethod);
return NotFound();
break;
}
if (key != null)
return Ok(Mapper.Map<SDK.Models.Key>(key));
else
return Ok(Mapper.Map<SDK.Models.Key>(await AllocateNewKeyAsync(id, keyRequest, game.KeyAllocationMethod)));
}
catch (Exception ex) {
Logger?.LogError(ex, "An unknown error occurred while trying to get an allocated key for game with ID {GameId}", id);
return NotFound();
}
}
/// <summary>
/// Allocate a new key based on game's key allocation method
/// </summary>
/// <param name="id">ID of the game</param>
/// <param name="keyRequest"></param>
/// <returns>Newly allocated key</returns>
[HttpPost("Allocate/{id}")]
public async Task<ActionResult<SDK.Models.Key>> AllocateAsync(Guid id, KeyRequest keyRequest)
{
try
{
Data.Models.Key key = null;
var user = await UserService.GetAsync(User?.Identity?.Name);
var game = await GameService
.Include(g => g.Keys)
.GetAsync(id);
if (game == null)
{
Logger.LogError("Requested game with ID {GameId} does not exist", keyRequest.GameId);
return NotFound();
}
switch (game.KeyAllocationMethod)
{
case KeyAllocationMethod.MacAddress:
key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.MacAddress && k.ClaimedByMacAddress == keyRequest.MacAddress);
break;
case KeyAllocationMethod.UserAccount:
key = game.Keys.FirstOrDefault(k => k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser?.Id == user.Id);
break;
default:
Logger?.LogError("Unhandled key allocation method {KeyAllocationMethod}", game.KeyAllocationMethod);
return NotFound();
break;
}
var availableKey = game.Keys.FirstOrDefault(k =>
(k.AllocationMethod == KeyAllocationMethod.MacAddress && String.IsNullOrWhiteSpace(k.ClaimedByMacAddress))
||
(k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser == null));
if (availableKey == null && key != null)
return Ok(Mapper.Map<SDK.Models.Key>(key));
else if (availableKey == null)
return NotFound();
else
{
if (key != null)
await KeyService.ReleaseAsync(key.Id);
switch (game.KeyAllocationMethod)
{
case KeyAllocationMethod.MacAddress:
key = await KeyService.AllocateAsync(availableKey, keyRequest.MacAddress);
break;
case KeyAllocationMethod.UserAccount:
key = await KeyService.AllocateAsync(availableKey, user);
break;
}
return Ok(Mapper.Map<SDK.Models.Key>(key));
}
}
catch (Exception ex) {
Logger.LogError(ex, "An unknown error occurred while trying to allocate a new key for game with ID {GameId}", id);
return NotFound();
}
}
/// <summary>
/// Allocate a new key using specified allocation method
/// </summary>
/// <param name="id">The ID of the game</param>
/// <param name="keyRequest"></param>
/// <param name="keyAllocationMethod"></param>
/// <returns>Allocated key</returns>
private async Task<SDK.Models.Key> AllocateNewKeyAsync(Guid id, KeyRequest keyRequest, KeyAllocationMethod keyAllocationMethod)
{
var user = await UserService.GetAsync(User?.Identity?.Name);
var keys = await KeyService.GetAsync(k => k.GameId == id);
var availableKey = keys.Where(k =>
(k.AllocationMethod == KeyAllocationMethod.MacAddress && String.IsNullOrWhiteSpace(k.ClaimedByMacAddress))
||
(k.AllocationMethod == KeyAllocationMethod.UserAccount && k.ClaimedByUser == null))
.FirstOrDefault();
if (availableKey == null)
return null;
if (keyAllocationMethod == KeyAllocationMethod.MacAddress)
return Mapper.Map<SDK.Models.Key>(await KeyService.AllocateAsync(availableKey, keyRequest.MacAddress));
else if (keyAllocationMethod == KeyAllocationMethod.UserAccount)
return Mapper.Map<SDK.Models.Key>(await KeyService.AllocateAsync(availableKey, user));
else
return null;
}
}
}