LANCommander/LANCommander.Client/Models/DownloadQueueRedistributable.cs
Pat Hartl f2127e4987 Add split pane to library view, working game install
Implemented a basic way to queue games using DownloadService. Games will download and extract without blocking UI, but more needs to be done to reflect the game in UI and database.
2024-05-25 15:40:31 -05:00

52 lines
2.1 KiB
C#

using LANCommander.Client.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Models
{
public class DownloadQueueRedistributable : IDownloadQueueItem
{
public Guid Id { get; set; }
public string Title { get; set; }
public string Version { get; set; }
public string CoverPath { get; set; }
public DateTime QueuedOn { get; set; }
public DateTime? CompletedOn { get; set; }
public bool State
{
get
{
switch (Status)
{
case DownloadStatus.Downloading:
case DownloadStatus.InstallingRedistributables:
case DownloadStatus.InstallingMods:
case DownloadStatus.InstallingExpansions:
case DownloadStatus.RunningScripts:
case DownloadStatus.DownloadingSaves:
return true;
default:
return false;
}
}
}
public DownloadStatus Status { get; set; }
public SDK.Models.Redistributable Redistributable { get; set; }
public float Progress { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public long TransferSpeed { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public long BytesDownloaded { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public long TotalBytes { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public DownloadQueueRedistributable(SDK.Models.Redistributable redistributable)
{
Redistributable = redistributable;
Id = redistributable.Id;
Title = redistributable.Name;
Version = redistributable.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version;
}
}
}