LANCommander/LANCommander.Client/Models/LibraryItem.cs
Pat Hartl f2127e4987 Add split pane to library view, working game install
Implemented a basic way to queue games using DownloadService. Games will download and extract without blocking UI, but more needs to be done to reflect the game in UI and database.
2024-05-25 15:40:31 -05:00

69 lines
2 KiB
C#

using LANCommander.Client.Data.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Models
{
public enum LibraryItemState
{
NotInstalled,
Installed,
Queued,
Installing,
UpdateAvailable
}
public enum LibraryItemType
{
Game,
Redistributable
}
public class LibraryItem
{
public Guid Key { get; set; }
public LibraryItemType Type { get; set; }
public LibraryItemState State { get; set; }
public string Name { get; set; }
public string SortName { get; set; }
public object DataItem { get; set; }
public ObservableCollection<LibraryItem> Children { get; set; }
public LibraryItem(Collection collection)
{
Key = collection.Id;
Type = LibraryItemType.Game;
Name = collection.Name;
DataItem = collection;
Children = new ObservableCollection<LibraryItem>(collection.Games.Select(g => new LibraryItem(g)).ToList());
}
public LibraryItem(Game game)
{
Key = game.Id;
Type = LibraryItemType.Game;
Name = game.Title;
SortName = game.SortTitle;
DataItem = game;
if (game.Installed && !String.IsNullOrWhiteSpace(game.LatestVersion) && game.InstalledVersion != game.LatestVersion)
State = LibraryItemState.UpdateAvailable;
else if (game.Installed)
State = LibraryItemState.Installed;
else
State = LibraryItemState.NotInstalled;
}
public LibraryItem(Redistributable redistributable)
{
Key = redistributable.Id;
Type = LibraryItemType.Redistributable;
Name = redistributable.Name;
DataItem = redistributable;
}
}
}