LANCommander/LANCommander.Server.Data/Models/GameSave.cs
2024-11-27 01:51:47 -06:00

28 lines
836 B
C#

using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
namespace LANCommander.Server.Data.Models
{
[Table("GameSaves")]
public class GameSave : BaseModel
{
public Guid StorageLocationId { get; set; }
[JsonIgnore]
[ForeignKey(nameof(StorageLocationId))]
[InverseProperty(nameof(StorageLocation.GameSaves))]
public StorageLocation StorageLocation { get; set; }
public long Size { get; set; }
public Guid? GameId { get; set; }
[JsonIgnore]
[ForeignKey(nameof(GameId))]
[InverseProperty("GameSaves")]
public Game? Game { get; set; }
public Guid UserId { get; set; }
[ForeignKey(nameof(UserId))]
[InverseProperty("GameSaves")]
public User? User { get; set; }
}
}