LANCommander/LANCommander.Server.Data/Models/Server.cs
2024-11-27 01:51:47 -06:00

38 lines
1.4 KiB
C#

using LANCommander.SDK.Enums;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
namespace LANCommander.Server.Data.Models
{
public class Server : BaseModel
{
public string Name { get; set; } = "";
public string Path { get; set; } = "";
public string Arguments { get; set; } = "";
public string WorkingDirectory { get; set; } = "";
public string OnStartScriptPath { get; set; } = "";
public string OnStopScriptPath { get; set; } = "";
public string Host { get; set; } = "";
public int Port { get; set; } = 0;
public bool UseShellExecute { get; set; }
public ProcessTerminationMethod ProcessTerminationMethod { get; set; }
public bool Autostart { get; set; }
public ServerAutostartMethod AutostartMethod { get; set; }
public int AutostartDelay { get; set; }
public Guid? GameId { get; set; }
[JsonIgnore]
[ForeignKey(nameof(GameId))]
[InverseProperty("Servers")]
public Game? Game { get; set; }
public ICollection<ServerConsole>? ServerConsoles { get; set; }
public ICollection<ServerHttpPath>? HttpPaths { get; set; }
public ICollection<Script>? Scripts { get; set; }
public ICollection<Action>? Actions { get; set; } = new List<Action>();
public ICollection<Page>? Pages { get; set; }
}
}