LANCommander/LANCommander.Server.Services/GameService.cs

368 lines
15 KiB
C#

using System.IO.Compression;
using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Enums;
using System.Linq.Expressions;
using ZiggyCreatures.Caching.Fusion;
using LANCommander.Server.Services.Models;
using Microsoft.Extensions.Logging;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Services
{
public class GameService(
ILogger<GameService> logger,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory,
ArchiveService archiveService,
MediaService mediaService) : BaseDatabaseService<Game>(logger, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<Game> AddAsync(Game entity)
{
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
}
public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
return await base.AddMissingAsync(predicate, entity);
}
public override async Task<Game> UpdateAsync(Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
if (entity.Media != null)
foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
entity.Media.Remove(media);
var update = await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
return update;
}
public override async Task DeleteAsync(Game game)
{
game = await Include(
g => g.Archives,
g => g.Media)
.GetAsync(game.Id);
if (game.Archives != null)
foreach (var archive in game.Archives.ToList())
await archiveService.DeleteAsync(archive);
if (game.Media != null)
foreach (var media in game.Media.ToList())
await mediaService.DeleteAsync(media);
await cache.ExpireGameCacheAsync(game.Id);
await base.DeleteAsync(game);
}
public async Task<ICollection<Game>> GetAddonsAsync(Game game)
{
return await GetAsync(g => g.AddonTypes.Contains(g.Type));
}
public async Task<GameManifest> GetManifestAsync(Guid id)
{
var game = await Query(q =>
{
return q
.AsNoTracking()
.AsSplitQuery()
.Include(g => g.Actions)
.Include(g => g.Archives)
.Include(g => g.BaseGame)
.Include(g => g.Categories)
.Include(g => g.Collections)
.Include(g => g.CustomFields)
.Include(g => g.DependentGames)
.Include(g => g.Developers)
.Include(g => g.Engine)
.Include(g => g.Genres)
.Include(g => g.Media)
.Include(g => g.MultiplayerModes)
.Include(g => g.Platforms)
.Include(g => g.Publishers)
.Include(g => g.Redistributables)
.Include(g => g.SavePaths)
.Include(g => g.Scripts)
.Include(g => g.Tags);
}).GetAsync(id);
return GetManifest(game);
}
public GameManifest GetManifest(Game game)
{
if (game == null)
return null;
var manifest = new GameManifest()
{
Id = game.Id,
Title = game.Title,
SortTitle = game.SortTitle,
Description = game.Description,
Notes = game.Notes,
ReleasedOn = game.ReleasedOn.GetValueOrDefault(),
Singleplayer = game.Singleplayer,
Type = (SDK.Enums.GameType)(int)game.Type,
};
if (game.Engine != null)
manifest.Engine = game.Engine.Name;
if (game.Genres != null && game.Genres.Count > 0)
manifest.Genre = game.Genres.Select(g => g.Name).ToArray();
if (game.Tags != null && game.Tags.Count > 0)
manifest.Tags = game.Tags.Select(g => g.Name).ToArray();
if (game.Publishers != null && game.Publishers.Count > 0)
manifest.Publishers = game.Publishers.Select(g => g.Name).ToArray();
if (game.Developers != null && game.Developers.Count > 0)
manifest.Developers = game.Developers.Select(g => g.Name).ToArray();
if (game.Collections != null && game.Collections.Count > 0)
manifest.Collections = game.Collections.Select(c => c.Name).ToArray();
if (game.Archives != null && game.Archives.Count > 0)
manifest.Version = game.Archives.OrderByDescending(a => a.CreatedOn).First().Version;
if (game.Media != null && game.Media.Count > 0)
manifest.Media = mapper.Map<IEnumerable<SDK.Models.Media>>(game.Media);
if (game.Actions != null && game.Actions.Count > 0)
{
manifest.Actions = game.Actions.Select(a => new SDK.Models.Action()
{
Name = a.Name,
Arguments = a.Arguments,
Path = a.Path,
WorkingDirectory = a.WorkingDirectory,
IsPrimaryAction = a.PrimaryAction,
SortOrder = a.SortOrder,
}).ToArray();
}
if (game.MultiplayerModes != null && game.MultiplayerModes.Count > 0)
{
var local = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.Local);
var lan = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.LAN);
var online = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.Online);
if (local != null)
manifest.LocalMultiplayer = new MultiplayerInfo()
{
MinPlayers = local.MinPlayers,
MaxPlayers = local.MaxPlayers,
Description = local.Description,
NetworkProtocol = local.NetworkProtocol,
};
if (lan != null)
manifest.LanMultiplayer = new MultiplayerInfo()
{
MinPlayers = lan.MinPlayers,
MaxPlayers = lan.MaxPlayers,
Description = lan.Description,
NetworkProtocol = lan.NetworkProtocol,
};
if (online != null)
manifest.OnlineMultiplayer = new MultiplayerInfo()
{
MinPlayers = online.MinPlayers,
MaxPlayers = online.MaxPlayers,
Description = online.Description,
NetworkProtocol = online.NetworkProtocol,
};
}
if (game.SavePaths != null && game.SavePaths.Count > 0)
{
manifest.SavePaths = game.SavePaths.Select(p => new SDK.Models.SavePath()
{
Id = p.Id,
Path = p.Path,
IsRegex = p.IsRegex,
WorkingDirectory = p.WorkingDirectory,
Type = p.Type
});
}
if (game.Scripts != null && game.Scripts.Count > 0)
{
manifest.Scripts = game.Scripts.Select(p => new SDK.Models.Script()
{
Id = p.Id,
Type = p.Type,
Name = p.Name,
Description = p.Description,
RequiresAdmin = p.RequiresAdmin
});
}
if (game.Redistributables != null && game.Redistributables.Count > 0)
{
manifest.Redistributables = game.Redistributables.Select(p => new SDK.Models.Redistributable()
{
Id = p.Id,
Name = p.Name,
Description = p.Description,
Notes = p.Notes
});
}
if (game.DependentGames != null && game.DependentGames.Count > 0)
{
manifest.DependentGames = game.DependentGames.Select(g => g.Id).ToArray();
}
if (game.CustomFields != null && game.CustomFields.Count > 0)
{
manifest.CustomFields = game.CustomFields.Select(cf => new SDK.Models.GameCustomField(cf.Name, cf.Value)).ToArray();
}
return manifest;
}
public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
return game.CustomFields.FirstOrDefault(c => c.Name == name);
}
public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
if (game.CustomFields.Any(c => c.Name == name))
foreach (var customField in game.CustomFields.Where(c => c.Name == name))
customField.Value = value;
else
{
game.CustomFields.Add(new GameCustomField());
}
return await GetCustomFieldAsync(id, name);
}
public async Task PackageAsync(Guid id)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.Archives)
.Include(g => g.CustomFields)
.Include(g => g.Scripts)
.GetAsync(id);
logger?.LogInformation("Packaging game {GameTitle}", game.Title);
var latestArchive = game.Archives?.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
var storageLocationId = latestArchive?.StorageLocationId;
if (game.Scripts?.Any(s => s.Type == ScriptType.Package) ?? false)
{
var client = new SDK.Client(_settings.Beacon.Address, "", logger);
foreach (var script in game.Scripts.Where(s => s.Type == ScriptType.Package))
{
var package = await client.Scripts.RunPackageScriptAsync(mapper.Map<SDK.Models.Script>(script), mapper.Map<SDK.Models.Game>(game));
var archive = new Archive
{
Version = package.Version,
GameId = game.Id,
ObjectKey = Guid.NewGuid().ToString(),
LastVersion = latestArchive,
StorageLocationId = storageLocationId.GetValueOrDefault(),
};
archive = await archiveService.AddAsync(archive);
if (Directory.Exists(package.Path))
{
var destination = await archiveService.GetArchiveFileLocationAsync(archive);
ZipFile.CreateFromDirectory(package.Path, destination);
logger?.LogInformation("Successfully packaged {GameTitle} and created new archive with version number {GameVersion}", game.Title, archive.Version);
}
else
{
logger?.LogError("Could not package game {GameTitle}, the path {Path} could not be found", game.Title, package.Path);
await archiveService.DeleteAsync(archive);
}
}
}
else
{
logger?.LogWarning("Could not package game {GameTitle}, no packaging scripts are defined", game.Title);
}
}
}
}