Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
261 lines
11 KiB
C#
261 lines
11 KiB
C#
using System.IO.Compression;
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using AutoMapper;
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using LANCommander.Server.Data;
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using LANCommander.Server.Data.Models;
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using LANCommander.Server.Services.Extensions;
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using LANCommander.SDK;
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using LANCommander.SDK.Enums;
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using System.Linq.Expressions;
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using ZiggyCreatures.Caching.Fusion;
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using LANCommander.Server.Services.Models;
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using Microsoft.Extensions.Logging;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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namespace LANCommander.Server.Services
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{
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public class GameService(
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ILogger<GameService> logger,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory,
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ArchiveService archiveService,
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MediaService mediaService,
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SDK.Services.ScriptClient scriptClient) : BaseDatabaseService<Game>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Game> AddAsync(Game entity)
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{
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return await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(g => g.Actions);
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await context.UpdateRelationshipAsync(g => g.Archives);
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await context.UpdateRelationshipAsync(g => g.BaseGame);
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await context.UpdateRelationshipAsync(g => g.Categories);
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await context.UpdateRelationshipAsync(g => g.Collections);
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await context.UpdateRelationshipAsync(g => g.CustomFields);
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await context.UpdateRelationshipAsync(g => g.Developers);
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await context.UpdateRelationshipAsync(g => g.Engine);
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await context.UpdateRelationshipAsync(g => g.Genres);
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await context.UpdateRelationshipAsync(g => g.Keys);
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await context.UpdateRelationshipAsync(g => g.Libraries);
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await context.UpdateRelationshipAsync(g => g.Media);
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await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
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await context.UpdateRelationshipAsync(g => g.Pages);
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await context.UpdateRelationshipAsync(g => g.Platforms);
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await context.UpdateRelationshipAsync(g => g.Publishers);
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await context.UpdateRelationshipAsync(g => g.Redistributables);
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await context.UpdateRelationshipAsync(g => g.SavePaths);
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await context.UpdateRelationshipAsync(g => g.Scripts);
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await context.UpdateRelationshipAsync(g => g.Tags);
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});
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}
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public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
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{
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await cache.ExpireGameCacheAsync(entity.Id);
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return await base.AddMissingAsync(predicate, entity);
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}
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public override async Task<Game> UpdateAsync(Game entity)
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{
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await cache.ExpireGameCacheAsync(entity.Id);
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if (entity.Media != null)
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foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
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entity.Media.Remove(media);
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var update = await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(g => g.Actions);
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await context.UpdateRelationshipAsync(g => g.Archives);
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await context.UpdateRelationshipAsync(g => g.BaseGame);
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await context.UpdateRelationshipAsync(g => g.Categories);
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await context.UpdateRelationshipAsync(g => g.Collections);
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await context.UpdateRelationshipAsync(g => g.CustomFields);
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await context.UpdateRelationshipAsync(g => g.Developers);
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await context.UpdateRelationshipAsync(g => g.Engine);
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await context.UpdateRelationshipAsync(g => g.Genres);
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await context.UpdateRelationshipAsync(g => g.Keys);
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await context.UpdateRelationshipAsync(g => g.Libraries);
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await context.UpdateRelationshipAsync(g => g.Media);
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await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
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await context.UpdateRelationshipAsync(g => g.Pages);
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await context.UpdateRelationshipAsync(g => g.Platforms);
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await context.UpdateRelationshipAsync(g => g.Publishers);
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await context.UpdateRelationshipAsync(g => g.Redistributables);
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await context.UpdateRelationshipAsync(g => g.SavePaths);
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await context.UpdateRelationshipAsync(g => g.Scripts);
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await context.UpdateRelationshipAsync(g => g.Tags);
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});
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return update;
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}
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public override async Task DeleteAsync(Game game)
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{
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game = await Include(
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g => g.Archives,
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g => g.Media)
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.GetAsync(game.Id);
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if (game.Archives != null)
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foreach (var archive in game.Archives.ToList())
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await archiveService.DeleteAsync(archive);
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if (game.Media != null)
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foreach (var media in game.Media.ToList())
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await mediaService.DeleteAsync(media);
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await cache.ExpireGameCacheAsync(game.Id);
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await base.DeleteAsync(game);
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}
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public async Task<ICollection<Game>> GetAddonsAsync(Game game)
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{
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return await GetAsync(g => g.AddonTypes.Contains(g.Type));
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}
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public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Guid id)
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{
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var game = await Query(q =>
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{
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return q
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.AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Actions)
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.Include(g => g.Archives)
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.Include(g => g.BaseGame)
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.Include(g => g.Categories)
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.Include(g => g.Collections)
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.Include(g => g.CustomFields)
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.Include(g => g.DependentGames)
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.Include(g => g.Developers)
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.Include(g => g.Engine)
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.Include(g => g.Genres)
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.Include(g => g.Media)
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.Include(g => g.MultiplayerModes)
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.Include(g => g.Platforms)
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.Include(g => g.Publishers)
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.Include(g => g.Redistributables)
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.Include(g => g.SavePaths)
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.Include(g => g.Scripts)
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.Include(g => g.Tags);
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}).GetAsync(id);
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return GetManifest(game);
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}
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public SDK.Models.Manifest.Game GetManifest(Game game)
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{
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if (game == null)
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return null;
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var manifest = mapper.Map<SDK.Models.Manifest.Game>(game);
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return manifest;
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}
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public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.CustomFields)
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.GetAsync(id);
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return game.CustomFields.FirstOrDefault(c => c.Name == name);
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}
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public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.CustomFields)
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.GetAsync(id);
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if (game.CustomFields.Any(c => c.Name == name))
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foreach (var customField in game.CustomFields.Where(c => c.Name == name))
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customField.Value = value;
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else
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{
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game.CustomFields.Add(new GameCustomField());
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}
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return await GetCustomFieldAsync(id, name);
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}
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public async Task<Archive> GetLatestArchiveAsync(Guid id)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Archives)
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.GetAsync(id);
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var latestArchive = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
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return latestArchive;
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}
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public async Task<string> GetVersionAsync(Guid id)
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{
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var latestArchive = await GetLatestArchiveAsync(id);
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return latestArchive?.Version ?? String.Empty;
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}
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public async Task PackageAsync(Guid id)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Archives)
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.Include(g => g.CustomFields)
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.Include(g => g.Scripts)
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.GetAsync(id);
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logger?.LogInformation("Packaging game {GameTitle}", game.Title);
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var latestArchive = game.Archives?.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
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var storageLocationId = latestArchive?.StorageLocationId;
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if (game.Scripts?.Any(s => s.Type == ScriptType.Package) ?? false)
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{
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foreach (var script in game.Scripts.Where(s => s.Type == ScriptType.Package))
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{
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var package = await scriptClient.RunPackageScriptAsync(mapper.Map<SDK.Models.Script>(script), mapper.Map<SDK.Models.Game>(game));
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var archive = new Archive
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{
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Version = package.Version,
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GameId = game.Id,
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ObjectKey = Guid.NewGuid().ToString(),
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LastVersion = latestArchive,
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StorageLocationId = storageLocationId.GetValueOrDefault(),
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};
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archive = await archiveService.AddAsync(archive);
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if (Directory.Exists(package.Path))
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{
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var destination = await archiveService.GetArchiveFileLocationAsync(archive);
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ZipFile.CreateFromDirectory(package.Path, destination);
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logger?.LogInformation("Successfully packaged {GameTitle} and created new archive with version number {GameVersion}", game.Title, archive.Version);
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}
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else
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{
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logger?.LogError("Could not package game {GameTitle}, the path {Path} could not be found", game.Title, package.Path);
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await archiveService.DeleteAsync(archive);
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}
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}
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}
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else
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{
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logger?.LogWarning("Could not package game {GameTitle}, no packaging scripts are defined", game.Title);
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}
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}
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}
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}
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