LANCommander/LANCommander.SDK
2024-01-02 20:46:28 -06:00
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Enums Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers. 2023-12-20 20:25:25 -06:00
Extensions Add tests for string extensions. Convert/trim path directory separator characters. 2023-12-26 18:06:25 -06:00
Helpers Don't create script file if script contents are empty 2023-12-29 02:32:57 -06:00
Models Implement custom play actions. Allow for certain variables in arguments, working directory, and action path. 2024-01-02 20:46:28 -06:00
PowerShell Import PowerShell cmdlets module based on SDK assembly's location 2023-12-13 23:38:13 -06:00
ActionService.cs Implement custom play actions. Allow for certain variables in arguments, working directory, and action path. 2024-01-02 20:46:28 -06:00
Client.cs Implement custom play actions. Allow for certain variables in arguments, working directory, and action path. 2024-01-02 20:46:28 -06:00
EventArgs.cs Simplify game install cancellation. Cancels now happen silently and don't generate a dialog. 2023-11-12 01:04:05 -06:00
ExtractionResult.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
GameService.cs Rename managers to services, merge into Client so it can be used anywhere the client is accessible. 2024-01-02 02:34:58 -06:00
LANCommander.SDK.csproj Fix package references 2023-12-02 23:08:32 -06:00
ProfileService.cs Rename managers to services, merge into Client so it can be used anywhere the client is accessible. 2024-01-02 02:34:58 -06:00
RedistributableService.cs Rename managers to services, merge into Client so it can be used anywhere the client is accessible. 2024-01-02 02:34:58 -06:00
SaveService.cs Rename managers to services, merge into Client so it can be used anywhere the client is accessible. 2024-01-02 02:34:58 -06:00
TrackableStream.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00