..
Action.cs
Refactor game launching
2024-08-26 20:18:54 -05:00
Archive.cs
Remove unused navigational property on archive
2024-11-11 18:19:39 -06:00
ArchiveEntry.cs
Working validate files dialog
2024-11-14 20:53:08 -06:00
ArchiveValidationConflict.cs
Working validate files dialog
2024-11-14 20:53:08 -06:00
AuthRequest.cs
Started adding authentication to extension settings.
2023-01-05 01:07:17 -06:00
AuthResponse.cs
Added ping route. Allow register from authentication window.
2023-03-14 02:31:42 -05:00
AuthToken.cs
Relocate crucial installation logic to SDK
2023-11-09 19:40:38 -06:00
BaseModel.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
CheckForUpdateResponse.cs
Switch update check response to use version string
2024-07-29 23:51:56 -05:00
Collection.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
Company.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
DepotGame.cs
Add more metadata to DepotGame, add DepotService
2024-11-11 19:54:02 -06:00
Engine.cs
Import game engine
2024-07-12 23:01:27 -05:00
Game.cs
Remove base game and dependent games from serialization
2024-11-12 02:17:26 -06:00
GameManifest.cs
Add basic support for checking Steam for lobbies when starting a game
2024-09-05 00:48:04 -05:00
GameSave.cs
Start of save manager dialog
2024-10-23 18:17:01 -05:00
Genre.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
IKeyedModel.cs
Consolidate shared components
2024-08-18 15:05:25 -05:00
Issue.cs
Add ability to track issues with games
2024-08-11 14:48:00 -05:00
Key.cs
Move KeyAllocationMethod enum to SDK
2024-09-04 16:48:04 -05:00
KeyedModel.cs
Consolidate shared components
2024-08-18 15:05:25 -05:00
KeyRequest.cs
Allow clients to allocate keys from the server
2023-01-15 20:45:37 -06:00
Lobby.cs
Add basic support for checking Steam for lobbies when starting a game
2024-09-05 00:48:04 -05:00
Media.cs
Add name on media. View manuals in client
2024-06-20 00:22:03 -05:00
MultiplayerMode.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
Platform.cs
Add platform support to client
2024-07-12 18:34:16 -05:00
PlaySession.cs
Filter play sessions that don't belong to current user
2024-08-09 01:06:59 -05:00
Redistributable.cs
Added redistributable installing to plugin
2023-10-24 19:11:50 -05:00
SavePath.cs
Consolidate save path types in SDK
2024-08-26 18:37:57 -05:00
Script.cs
Map database models to SDK models in API controller routes
2023-12-20 17:30:27 -06:00
Server.cs
Import servers from LCX files
2024-07-04 16:34:30 -05:00
ServerConsole.cs
Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers.
2023-12-20 20:25:25 -06:00
ServerHttpPath.cs
Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers.
2023-12-20 20:25:25 -06:00
Settings.cs
Implement custom play actions. Allow for certain variables in arguments, working directory, and action path.
2024-01-02 20:46:28 -06:00
Tag.cs
Working imports for games and most of its properties
2024-05-23 18:38:13 -05:00
UploadArchiveRequest.cs
Add ability to specify multiple upload folders for archives
2024-10-11 01:09:12 -05:00
UploadChunkRequest.cs
Add game importing via CLI
2024-08-12 19:33:26 -05:00
UploadInitRequest.cs
Add ability to specify multiple upload folders for archives
2024-10-11 01:09:12 -05:00
UploadInitResponse.cs
Add game importing via CLI
2024-08-12 19:33:26 -05:00
User.cs
Introduce user alias for persisting name changes separate from username
2023-10-16 20:48:12 -05:00