LANCommander/LANCommander.SDK/Models
Pat Hartl 65be58fbf2 Working validate files dialog
Very basic, but it will compare local files against what's available on the server and allow you to selectively replace them. Save paths are ignored to avoid accidental replacement.

Implements #142
2024-11-14 20:53:08 -06:00
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Action.cs Refactor game launching 2024-08-26 20:18:54 -05:00
Archive.cs Remove unused navigational property on archive 2024-11-11 18:19:39 -06:00
ArchiveEntry.cs Working validate files dialog 2024-11-14 20:53:08 -06:00
ArchiveValidationConflict.cs Working validate files dialog 2024-11-14 20:53:08 -06:00
AuthRequest.cs Started adding authentication to extension settings. 2023-01-05 01:07:17 -06:00
AuthResponse.cs Added ping route. Allow register from authentication window. 2023-03-14 02:31:42 -05:00
AuthToken.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
BaseModel.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
CheckForUpdateResponse.cs Switch update check response to use version string 2024-07-29 23:51:56 -05:00
Collection.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
Company.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
DepotGame.cs Add more metadata to DepotGame, add DepotService 2024-11-11 19:54:02 -06:00
Engine.cs Import game engine 2024-07-12 23:01:27 -05:00
Game.cs Remove base game and dependent games from serialization 2024-11-12 02:17:26 -06:00
GameManifest.cs Add basic support for checking Steam for lobbies when starting a game 2024-09-05 00:48:04 -05:00
GameSave.cs Start of save manager dialog 2024-10-23 18:17:01 -05:00
Genre.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
IKeyedModel.cs Consolidate shared components 2024-08-18 15:05:25 -05:00
Issue.cs Add ability to track issues with games 2024-08-11 14:48:00 -05:00
Key.cs Move KeyAllocationMethod enum to SDK 2024-09-04 16:48:04 -05:00
KeyedModel.cs Consolidate shared components 2024-08-18 15:05:25 -05:00
KeyRequest.cs Allow clients to allocate keys from the server 2023-01-15 20:45:37 -06:00
Lobby.cs Add basic support for checking Steam for lobbies when starting a game 2024-09-05 00:48:04 -05:00
Media.cs Add name on media. View manuals in client 2024-06-20 00:22:03 -05:00
MultiplayerMode.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
Platform.cs Add platform support to client 2024-07-12 18:34:16 -05:00
PlaySession.cs Filter play sessions that don't belong to current user 2024-08-09 01:06:59 -05:00
Redistributable.cs Added redistributable installing to plugin 2023-10-24 19:11:50 -05:00
SavePath.cs Consolidate save path types in SDK 2024-08-26 18:37:57 -05:00
Script.cs Map database models to SDK models in API controller routes 2023-12-20 17:30:27 -06:00
Server.cs Import servers from LCX files 2024-07-04 16:34:30 -05:00
ServerConsole.cs Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers. 2023-12-20 20:25:25 -06:00
ServerHttpPath.cs Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers. 2023-12-20 20:25:25 -06:00
Settings.cs Implement custom play actions. Allow for certain variables in arguments, working directory, and action path. 2024-01-02 20:46:28 -06:00
Tag.cs Working imports for games and most of its properties 2024-05-23 18:38:13 -05:00
UploadArchiveRequest.cs Add ability to specify multiple upload folders for archives 2024-10-11 01:09:12 -05:00
UploadChunkRequest.cs Add game importing via CLI 2024-08-12 19:33:26 -05:00
UploadInitRequest.cs Add ability to specify multiple upload folders for archives 2024-10-11 01:09:12 -05:00
UploadInitResponse.cs Add game importing via CLI 2024-08-12 19:33:26 -05:00
User.cs Introduce user alias for persisting name changes separate from username 2023-10-16 20:48:12 -05:00