- Create LANCommander.Launcher.Avalonia project using Avalonia MVVM - Implement server selection, login, and game library views - Add library sidebar showing user's games - Add depot/games list view with game details - Integrate with LANCommander.Launcher.Services for: - DepotService, LibraryService, ImportService, MediaService - SDK authentication and connection clients - Fix async initialization pattern to prevent UI thread deadlocks - Add ConfigureAwait(false) to ServerConfigurationProvider.RefreshAsync - Add Microsoft.Extensions.Http package for HttpClient DI Key features: - Server discovery and connection - User authentication with credential persistence - Library import from server to local SQLite cache - Game icons and banners via MediaService - Navigation between library, depot, and game details
86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using System;
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using System.Threading.Tasks;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using LANCommander.SDK.Providers;
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using LANCommander.SDK.Services;
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namespace LANCommander.Launcher.Avalonia.ViewModels;
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public partial class ServerSelectionViewModel : ViewModelBase
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{
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private readonly IConnectionClient _connectionClient;
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private readonly SettingsProvider<Settings.Settings> _settingsProvider;
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[ObservableProperty]
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private string _serverAddress = string.Empty;
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[ObservableProperty]
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private string _statusMessage = string.Empty;
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[ObservableProperty]
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private bool _isLoading;
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[ObservableProperty]
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private bool _hasError;
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public event EventHandler? ServerConnected;
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public ServerSelectionViewModel(
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IConnectionClient connectionClient,
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SettingsProvider<Settings.Settings> settingsProvider)
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{
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_connectionClient = connectionClient;
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_settingsProvider = settingsProvider;
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// Load saved server address if available
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if (_settingsProvider.CurrentValue.Authentication?.ServerAddress != null)
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ServerAddress = _settingsProvider.CurrentValue.Authentication.ServerAddress.ToString();
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}
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[RelayCommand]
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private async Task ConnectAsync()
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{
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if (string.IsNullOrWhiteSpace(ServerAddress))
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{
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StatusMessage = "Please enter a server address";
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HasError = true;
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return;
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}
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IsLoading = true;
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HasError = false;
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StatusMessage = "Testing connection...";
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try
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{
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await _connectionClient.UpdateServerAddressAsync(ServerAddress);
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var canConnect = await _connectionClient.PingAsync();
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if (canConnect)
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{
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_settingsProvider.Update(s =>
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{
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s.Authentication.ServerAddress = new Uri(ServerAddress);
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});
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StatusMessage = "Connected!";
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ServerConnected?.Invoke(this, EventArgs.Empty);
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}
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else
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{
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StatusMessage = "Could not connect to server. Please check the address and try again.";
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HasError = true;
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}
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}
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catch (Exception ex)
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{
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StatusMessage = $"Connection failed: {ex.Message}";
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HasError = true;
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}
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finally
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{
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IsLoading = false;
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}
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}
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}
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