50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using LANCommander.Server.Data;
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using LANCommander.Server.Data.Models;
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using LANCommander.Helpers;
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using LANCommander.Server.Models;
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namespace LANCommander.Server.Services
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{
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public class GameSaveService : BaseDatabaseService<GameSave>
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{
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private readonly LANCommanderSettings Settings;
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public GameSaveService(DatabaseContext dbContext, IHttpContextAccessor httpContextAccessor) : base(dbContext, httpContextAccessor)
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{
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Settings = SettingService.GetSettings();
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}
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public override Task Delete(GameSave entity)
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{
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FileHelpers.DeleteIfExists(GetSavePath(entity.Id));
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return base.Delete(entity);
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}
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public string GetSavePath(Guid gameId, Guid userId)
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{
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var save = Get(gs => gs.GameId == gameId && gs.UserId == userId).FirstOrDefault();
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if (save == null)
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return null;
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return GetSavePath(save.Id);
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}
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public string GetSavePath(Guid id)
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{
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// Use get with predicate to avoid async
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var save = Get(gs => gs.Id == id).FirstOrDefault();
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if (save == null)
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return null;
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return GetSavePath(save);
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}
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public string GetSavePath(GameSave save)
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{
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return Path.Combine(Settings.UserSaves.StoragePath, save.UserId.ToString(), save.GameId.ToString(), $"{save.Id}");
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}
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}
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}
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