LANCommander/LANCommander.Server.Services/ServerEngines/DockerServerEngine.cs

156 lines
No EOL
5.4 KiB
C#

using AutoMapper;
using Docker.DotNet;
using Docker.DotNet.Models;
using LANCommander.SDK;
using LANCommander.SDK.Enums;
using LANCommander.SDK.PowerShell;
using LANCommander.Server.Services.Abstractions;
using LANCommander.Server.Services.Enums;
using LANCommander.Server.Services.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace LANCommander.Server.Services.ServerEngines;
public class DockerServerEngine(
ILogger<DockerServerEngine> logger,
IServiceProvider serviceProvider,
IMapper mapper,
SDK.Client client) : IServerEngine
{
private DockerClient Docker { get; set; }
public event EventHandler<ServerStatusUpdateEventArgs>? OnServerStatusUpdate;
public event EventHandler<ServerLogEventArgs>? OnServerLog;
public async Task Init(DockerHostConfiguration configuration)
{
Docker = new DockerClientConfiguration(new Uri(configuration.Address)).CreateClient();
}
public async Task StartAsync(Guid serverId)
{
Data.Models.Server server;
using (var scope = serviceProvider.CreateScope())
{
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
server = await serverService
.Query(q =>
{
return q
.Include(s => s.Scripts)
.Include(s => s.Game)
.Include(s => s.ServerConsoles);
}).GetAsync(serverId);
logger?.LogInformation("Starting server container \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
}
foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.BeforeStart))
{
try
{
var script = new PowerShellScript(SDK.Enums.ScriptType.BeforeStart);
script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
script.UseWorkingDirectory(server.WorkingDirectory);
script.UseInline(serverScript.Contents);
script.UseShellExecute();
logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
if (client.Scripts.Debug)
script.EnableDebug();
await script.ExecuteAsync<int>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
}
}
try
{
await Docker.Containers.StartContainerAsync(server.ContainerId, new ContainerStartParameters());
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not start server container {ServerName} ({ServerId})", server.Name, server.Id);
}
}
public async Task StopAsync(Guid serverId)
{
using (var scope = serviceProvider.CreateScope())
{
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
var server = await serverService.GetAsync(serverId);
logger?.LogInformation("Stopping server container \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
await Docker.Containers.StopContainerAsync(server.ContainerId, new ContainerStopParameters());
foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.AfterStop))
{
try
{
var script = new PowerShellScript(SDK.Enums.ScriptType.AfterStop);
script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
script.UseWorkingDirectory(server.WorkingDirectory);
script.UseInline(serverScript.Contents);
script.UseShellExecute();
logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
if (client.Scripts.Debug)
script.EnableDebug();
await script.ExecuteAsync<int>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
}
}
}
}
public async Task<ServerProcessStatus> GetStatusAsync(Guid serverId)
{
Data.Models.Server server;
using (var scope = serviceProvider.CreateScope())
{
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
server = await serverService.GetAsync(serverId);
if (server == null)
return ServerProcessStatus.Stopped;
var container = await Docker.Containers.InspectContainerAsync(server.ContainerId);
if (container.State.Running)
return ServerProcessStatus.Running;
if (container.State.Paused)
return ServerProcessStatus.Stopped;
if (container.State.Dead)
return ServerProcessStatus.Stopped;
if (container.State.Restarting)
return ServerProcessStatus.Starting;
return ServerProcessStatus.Stopped;
}
}
}