LANCommander/LANCommander.Server.Services/GameService.cs
Pat Hartl add770b227 Refactor Settings
Settings for the server are now combined with the settings from the SDK. This introduces a large breaking change and a migration should be created. This refactor utilizes .NET Configuration and the Options pattern. This will allow for the overriding of any setting using envionment variables. It also means that Settings.yml can be used to override any .NET configuration. A SettingsProvider implementation was created, and any updating of settings was changed from SettingsService.SaveSettings() to SettingsProvider.Update(s => { ... })
2025-11-16 12:31:25 -06:00

368 lines
15 KiB
C#

using System.IO.Compression;
using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Enums;
using System.Linq.Expressions;
using ZiggyCreatures.Caching.Fusion;
using LANCommander.Server.Services.Models;
using Microsoft.Extensions.Logging;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Services
{
public class GameService(
ILogger<GameService> logger,
SettingsProvider<Settings.Settings> settingsProvider,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory,
ArchiveClient archiveClient,
MediaService mediaService,
SDK.Services.ScriptClient scriptClient) : BaseDatabaseService<Game>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<Game> AddAsync(Game entity)
{
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
}
public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
return await base.AddMissingAsync(predicate, entity);
}
public override async Task<Game> UpdateAsync(Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
if (entity.Media != null)
foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
entity.Media.Remove(media);
var update = await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
});
return update;
}
public override async Task DeleteAsync(Game game)
{
game = await Include(
g => g.Archives,
g => g.Media)
.GetAsync(game.Id);
if (game.Archives != null)
foreach (var archive in game.Archives.ToList())
await archiveClient.DeleteAsync(archive);
if (game.Media != null)
foreach (var media in game.Media.ToList())
await mediaService.DeleteAsync(media);
await cache.ExpireGameCacheAsync(game.Id);
await base.DeleteAsync(game);
}
public async Task<ICollection<Game>> GetAddonsAsync(Game game)
{
return await GetAsync(g => g.AddonTypes.Contains(g.Type));
}
public async Task<GameManifest> GetManifestAsync(Guid id)
{
var game = await Query(q =>
{
return q
.AsNoTracking()
.AsSplitQuery()
.Include(g => g.Actions)
.Include(g => g.Archives)
.Include(g => g.BaseGame)
.Include(g => g.Categories)
.Include(g => g.Collections)
.Include(g => g.CustomFields)
.Include(g => g.DependentGames)
.Include(g => g.Developers)
.Include(g => g.Engine)
.Include(g => g.Genres)
.Include(g => g.Media)
.Include(g => g.MultiplayerModes)
.Include(g => g.Platforms)
.Include(g => g.Publishers)
.Include(g => g.Redistributables)
.Include(g => g.SavePaths)
.Include(g => g.Scripts)
.Include(g => g.Tags);
}).GetAsync(id);
return GetManifest(game);
}
public GameManifest GetManifest(Game game)
{
if (game == null)
return null;
var manifest = new GameManifest()
{
Id = game.Id,
Title = game.Title,
SortTitle = game.SortTitle,
Description = game.Description,
Notes = game.Notes,
ReleasedOn = game.ReleasedOn.GetValueOrDefault(),
Singleplayer = game.Singleplayer,
Type = (SDK.Enums.GameType)(int)game.Type,
};
if (game.Engine != null)
manifest.Engine = game.Engine.Name;
if (game.Genres != null && game.Genres.Count > 0)
manifest.Genre = game.Genres.Select(g => g.Name).ToArray();
if (game.Tags != null && game.Tags.Count > 0)
manifest.Tags = game.Tags.Select(g => g.Name).ToArray();
if (game.Publishers != null && game.Publishers.Count > 0)
manifest.Publishers = game.Publishers.Select(g => g.Name).ToArray();
if (game.Developers != null && game.Developers.Count > 0)
manifest.Developers = game.Developers.Select(g => g.Name).ToArray();
if (game.Collections != null && game.Collections.Count > 0)
manifest.Collections = game.Collections.Select(c => c.Name).ToArray();
if (game.Archives != null && game.Archives.Count > 0)
manifest.Version = game.Archives.OrderByDescending(a => a.CreatedOn).First().Version;
if (game.Media != null && game.Media.Count > 0)
manifest.Media = mapper.Map<IEnumerable<SDK.Models.Media>>(game.Media);
if (game.Actions != null && game.Actions.Count > 0)
{
manifest.Actions = game.Actions.Select(a => new SDK.Models.Action()
{
Name = a.Name,
Arguments = a.Arguments,
Path = a.Path,
WorkingDirectory = a.WorkingDirectory,
IsPrimaryAction = a.PrimaryAction,
SortOrder = a.SortOrder,
}).ToArray();
}
if (game.MultiplayerModes != null && game.MultiplayerModes.Count > 0)
{
var local = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.Local);
var lan = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.LAN);
var online = game.MultiplayerModes.FirstOrDefault(m => m.Type == MultiplayerType.Online);
if (local != null)
manifest.LocalMultiplayer = new MultiplayerInfo()
{
MinPlayers = local.MinPlayers,
MaxPlayers = local.MaxPlayers,
Description = local.Description,
NetworkProtocol = local.NetworkProtocol,
};
if (lan != null)
manifest.LanMultiplayer = new MultiplayerInfo()
{
MinPlayers = lan.MinPlayers,
MaxPlayers = lan.MaxPlayers,
Description = lan.Description,
NetworkProtocol = lan.NetworkProtocol,
};
if (online != null)
manifest.OnlineMultiplayer = new MultiplayerInfo()
{
MinPlayers = online.MinPlayers,
MaxPlayers = online.MaxPlayers,
Description = online.Description,
NetworkProtocol = online.NetworkProtocol,
};
}
if (game.SavePaths != null && game.SavePaths.Count > 0)
{
manifest.SavePaths = game.SavePaths.Select(p => new SDK.Models.SavePath()
{
Id = p.Id,
Path = p.Path,
IsRegex = p.IsRegex,
WorkingDirectory = p.WorkingDirectory,
Type = p.Type
});
}
if (game.Scripts != null && game.Scripts.Count > 0)
{
manifest.Scripts = game.Scripts.Select(p => new SDK.Models.Script()
{
Id = p.Id,
Type = p.Type,
Name = p.Name,
Description = p.Description,
RequiresAdmin = p.RequiresAdmin
});
}
if (game.Redistributables != null && game.Redistributables.Count > 0)
{
manifest.Redistributables = game.Redistributables.Select(p => new SDK.Models.Redistributable()
{
Id = p.Id,
Name = p.Name,
Description = p.Description,
Notes = p.Notes
});
}
if (game.DependentGames != null && game.DependentGames.Count > 0)
{
manifest.DependentGames = game.DependentGames.Select(g => g.Id).ToArray();
}
if (game.CustomFields != null && game.CustomFields.Count > 0)
{
manifest.CustomFields = game.CustomFields.Select(cf => new SDK.Models.GameCustomField(cf.Name, cf.Value)).ToArray();
}
return manifest;
}
public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
return game.CustomFields.FirstOrDefault(c => c.Name == name);
}
public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
if (game.CustomFields.Any(c => c.Name == name))
foreach (var customField in game.CustomFields.Where(c => c.Name == name))
customField.Value = value;
else
{
game.CustomFields.Add(new GameCustomField());
}
return await GetCustomFieldAsync(id, name);
}
public async Task PackageAsync(Guid id)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.Archives)
.Include(g => g.CustomFields)
.Include(g => g.Scripts)
.GetAsync(id);
logger?.LogInformation("Packaging game {GameTitle}", game.Title);
var latestArchive = game.Archives?.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
var storageLocationId = latestArchive?.StorageLocationId;
if (game.Scripts?.Any(s => s.Type == ScriptType.Package) ?? false)
{
foreach (var script in game.Scripts.Where(s => s.Type == ScriptType.Package))
{
var package = await scriptClient.RunPackageScriptAsync(mapper.Map<SDK.Models.Script>(script), mapper.Map<SDK.Models.Game>(game));
var archive = new Archive
{
Version = package.Version,
GameId = game.Id,
ObjectKey = Guid.NewGuid().ToString(),
LastVersion = latestArchive,
StorageLocationId = storageLocationId.GetValueOrDefault(),
};
archive = await archiveClient.AddAsync(archive);
if (Directory.Exists(package.Path))
{
var destination = await archiveClient.GetArchiveFileLocationAsync(archive);
ZipFile.CreateFromDirectory(package.Path, destination);
logger?.LogInformation("Successfully packaged {GameTitle} and created new archive with version number {GameVersion}", game.Title, archive.Version);
}
else
{
logger?.LogError("Could not package game {GameTitle}, the path {Path} could not be found", game.Title, package.Path);
await archiveClient.DeleteAsync(archive);
}
}
}
else
{
logger?.LogWarning("Could not package game {GameTitle}, no packaging scripts are defined", game.Title);
}
}
}
}