LANCommander/LANCommander.Server.Services/ScriptService.cs
Pat Hartl add770b227 Refactor Settings
Settings for the server are now combined with the settings from the SDK. This introduces a large breaking change and a migration should be created. This refactor utilizes .NET Configuration and the Options pattern. This will allow for the overriding of any setting using envionment variables. It also means that Settings.yml can be used to override any .NET configuration. A SettingsProvider implementation was created, and any updating of settings was changed from SettingsService.SaveSettings() to SettingsProvider.Update(s => { ... })
2025-11-16 12:31:25 -06:00

115 lines
4.2 KiB
C#

using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Models;
using Microsoft.Extensions.Logging;
using AutoMapper;
using LANCommander.SDK.Extensions;
using LANCommander.Server.Services.Extensions;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Services
{
public sealed class ScriptService(
ILogger<ScriptService> logger,
SettingsProvider<Settings.Settings> settingsProvider,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory) : BaseDatabaseService<Script>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<Script> AddAsync(Script script)
{
using var context = await contextFactory.CreateDbContextAsync();
await cache.ExpireGameCacheAsync(script?.GameId);
if (script.RedistributableId?.IsNullOrEmpty() ?? false)
{
var games = await context
.Games
.Include(g => g.Redistributables)
.Where(g => g.Redistributables.Any(r => r.Id == script.RedistributableId))
.AsNoTracking()
.ToListAsync();
foreach (var game in games)
await cache.ExpireGameCacheAsync(game.Id);
}
return await base.AddAsync(script, async context =>
{
await context.UpdateRelationshipAsync(s => s.Game);
await context.UpdateRelationshipAsync(s => s.Redistributable);
await context.UpdateRelationshipAsync(s => s.Server);
});
}
public override async Task<Script> UpdateAsync(Script script)
{
using var context = await contextFactory.CreateDbContextAsync();
await cache.ExpireGameCacheAsync(script?.GameId);
if (script.RedistributableId?.IsNullOrEmpty() ?? false)
{
var games = await context
.Games
.Include(g => g.Redistributables)
.Where(g => g.Redistributables.Any(r => r.Id == script.RedistributableId))
.AsNoTracking()
.ToListAsync();
foreach (var game in games)
await cache.ExpireGameCacheAsync(game.Id);
}
return await base.UpdateAsync(script, async context =>
{
await context.UpdateRelationshipAsync(s => s.Game);
await context.UpdateRelationshipAsync(s => s.Redistributable);
await context.UpdateRelationshipAsync(s => s.Server);
});
}
public override async Task DeleteAsync(Script script)
{
using var context = await contextFactory.CreateDbContextAsync();
await cache.ExpireGameCacheAsync(script?.GameId);
if (script.RedistributableId?.IsNullOrEmpty() ?? false)
{
var games = await context
.Games
.Include(g => g.Redistributables)
.Where(g => g.Redistributables.Any(r => r.Id == script.RedistributableId))
.AsNoTracking()
.ToListAsync();
foreach (var game in games)
await cache.ExpireGameCacheAsync(game.Id);
}
await base.DeleteAsync(script);
}
public static IEnumerable<Snippet> GetSnippets()
{
var files = Directory.GetFiles(@"Snippets", "*.ps1", SearchOption.AllDirectories);
return files.Select(f =>
{
var split = f.Split(Path.DirectorySeparatorChar);
return new Snippet()
{
Name = Path.GetFileNameWithoutExtension(f),
Group = split[1],
Content = File.ReadAllText(f)
};
});
}
}
}