Settings for the server are now combined with the settings from the SDK. This introduces a large breaking change and a migration should be created. This refactor utilizes .NET Configuration and the Options pattern. This will allow for the overriding of any setting using envionment variables. It also means that Settings.yml can be used to override any .NET configuration. A SettingsProvider implementation was created, and any updating of settings was changed from SettingsService.SaveSettings() to SettingsProvider.Update(s => { ... })
176 lines
6.9 KiB
C#
176 lines
6.9 KiB
C#
using LANCommander.Server.Data;
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using AutoMapper;
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using LANCommander.SDK;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.PowerShell;
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using LANCommander.Server.Services.Abstractions;
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using LANCommander.Server.Services.Enums;
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using Microsoft.Extensions.Logging;
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using LANCommander.Server.Services.Extensions;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using ZiggyCreatures.Caching.Fusion;
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namespace LANCommander.Server.Services
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{
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public sealed class ServerService(
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ILogger<ServerService> logger,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory,
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IServiceProvider serviceProvider,
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UserService userService) : BaseDatabaseService<Data.Models.Server>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Data.Models.Server> AddAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync();
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return await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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}
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public override async Task<Data.Models.Server> UpdateAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync(entity.GameId);
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return await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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}
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public async Task<SDK.Models.Manifest.Server> GetManifestAsync(Guid serverId)
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{
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var server = await AsNoTracking()
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.AsSplitQuery()
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.Query(q =>
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{
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return q
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.Include(s => s.Actions)
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.Include(s => s.HttpPaths)
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.Include(s => s.ServerConsoles)
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.Include(s => s.Scripts);
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})
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.GetAsync(serverId);
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return mapper.Map<SDK.Models.Manifest.Server>(server);
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}
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public async Task StartAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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await serverEngine.StartAsync(serverId);
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}
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}
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public async Task StopAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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await serverEngine.StopAsync(serverId);
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}
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}
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public async Task<ServerProcessStatus> GetStatusAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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return await serverEngine.GetStatusAsync(serverId);
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}
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return ServerProcessStatus.Stopped;
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}
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public async Task RunGameStartedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStarted))
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{
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try
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{
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var scriptContext = new PowerShellScript(ScriptType.GameStarted);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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public async Task RunGameStoppedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStopped))
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{
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try
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{
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var scriptContext = new PowerShellScript(ScriptType.GameStopped);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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}
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}
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