LANCommander/LANCommander.Server/Controllers/Api/DepotController.cs
2025-02-09 01:37:31 -06:00

147 lines
5.6 KiB
C#

using AutoMapper;
using AutoMapper.QueryableExtensions;
using LANCommander.SDK.Models;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System.Diagnostics;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Controllers.Api
{
[Authorize(AuthenticationSchemes = "Bearer")]
[Route("api/[controller]")]
[ApiController]
public class DepotController : BaseApiController
{
private readonly IMapper Mapper;
private readonly IFusionCache Cache;
private readonly GameService GameService;
private readonly CollectionService CollectionService;
private readonly CompanyService CompanyService;
private readonly EngineService EngineService;
private readonly GenreService GenreService;
private readonly PlatformService PlatformService;
private readonly TagService TagService;
private readonly LibraryService LibraryService;
private readonly UserService UserService;
public DepotController(
ILogger<DepotController> logger,
IMapper mapper,
IFusionCache cache,
GameService gameService,
CollectionService collectionService,
CompanyService companyService,
EngineService engineService,
GenreService genreService,
PlatformService platformService,
TagService tagService,
LibraryService libraryService,
UserService userService) : base(logger)
{
Mapper = mapper;
Cache = cache;
GameService = gameService;
CollectionService = collectionService;
CompanyService = companyService;
EngineService = engineService;
GenreService = genreService;
PlatformService = platformService;
TagService = tagService;
LibraryService = libraryService;
UserService = userService;
}
[HttpGet]
public async Task<SDK.Models.DepotResults> GetAsync()
{
var user = await UserService.GetAsync(User?.Identity?.Name);
if (user == null)
return new SDK.Models.DepotResults();
var library = await LibraryService.GetByUserIdAsync(user.Id);
var results = await Cache.GetOrSetAsync("Depot/Results", async _ =>
{
var results = new SDK.Models.DepotResults()
{
Games = await GameService.AsNoTracking().GetAsync<DepotGame>(),
Collections = await CollectionService.AsNoTracking().GetAsync<SDK.Models.Collection>(),
Companies = await CompanyService.AsNoTracking().GetAsync<SDK.Models.Company>(),
Engines = await EngineService.AsNoTracking().GetAsync<SDK.Models.Engine>(),
Genres = await GenreService.AsNoTracking().GetAsync<SDK.Models.Genre>(),
Platforms = await PlatformService.AsNoTracking().GetAsync<SDK.Models.Platform>(),
Tags = await TagService.AsNoTracking().GetAsync<SDK.Models.Tag>(),
};
return results;
}, TimeSpan.MaxValue, tags: ["Depot"]);
var collections = await UserService.GetCollectionsAsync(user);
results.Games = results
.Games
.Where(g =>
g.Collections.Any(gc =>
collections.Any(c => c.Id == gc.Id)))
.ToList();
foreach (var game in results.Games)
{
game.InLibrary = library.Games.Any(g => g.Id == game.Id);
}
return results;
}
[HttpGet("Games/{id}")]
public async Task<SDK.Models.DepotGame> GetGameAsync(Guid id)
{
var user = await UserService.GetAsync(User?.Identity?.Name);
var game = await Cache.GetOrSetAsync($"Depot/Games/{id}", async _ =>
{
return await GameService.Query(q =>
{
return q.AsNoTracking();
})
.Include(g => g.Actions)
.Include(g => g.Archives)
.Include(g => g.BaseGame)
.Include(g => g.Categories)
.Include(g => g.Collections)
.Include(g => g.DependentGames)
.Include(g => g.Developers)
.Include(g => g.Engine)
.Include(g => g.Genres)
.Include(g => g.Media)
.Include(g => g.MultiplayerModes)
.Include(g => g.Platforms)
.Include(g => g.Publishers)
.Include(g => g.Redistributables)
.Include(g => g.SavePaths)
.Include(g => g.Scripts)
.Include(g => g.Tags)
.GetAsync(id);
}, tags: ["Depot", "Depot/Games", "Games", $"Games/{id}"]);
var library = await LibraryService
.AsNoTracking()
.Include(l => l.Games)
.FirstOrDefaultAsync(l => l.UserId == user.Id);
var result = Mapper.Map<SDK.Models.DepotGame>(game);
if (library.Games.Any(g => g.Id == game.Id))
result.InLibrary = true;
return result;
}
}
}