Client has been renamed to launcher, and thus namespaces and artifact names had to change. The server project has also had some artifacts renamed in order to create a more clear separation of builds. This will break auto-updates before v0.9.0.
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using LANCommander.Launcher.Data.Models;
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using LANCommander.Launcher.Extensions;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LANCommander.Launcher.Models
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{
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public enum LibraryItemState
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{
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NotInstalled,
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Installed,
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Queued,
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Installing,
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UpdateAvailable
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}
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public enum LibraryItemType
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{
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Game,
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Redistributable
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}
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public class LibraryItem
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{
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public Guid Key { get; set; }
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public Guid IconId { get; set; }
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public LibraryItemType Type { get; set; }
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public LibraryItemState State { get; set; }
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public string Name { get; set; }
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public string SortName { get; set; }
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public string[] Groups { get; set; }
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public object DataItem { get; set; }
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public LibraryItem(Collection collection)
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{
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Key = collection.Id;
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Type = LibraryItemType.Game;
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Name = collection.Name;
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DataItem = collection;
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}
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public LibraryItem(Game game, Func<LibraryItem, string[]> groupSelector)
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{
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Key = game.Id;
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Type = LibraryItemType.Game;
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Name = game.Title;
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SortName = game.SortTitle;
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DataItem = game;
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if (game.Installed && !String.IsNullOrWhiteSpace(game.LatestVersion) && game.InstalledVersion != game.LatestVersion)
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State = LibraryItemState.UpdateAvailable;
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else if (game.Installed)
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State = LibraryItemState.Installed;
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else
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State = LibraryItemState.NotInstalled;
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var icon = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Icon);
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if (icon != null)
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IconId = icon.Id;
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Groups = groupSelector.Invoke(this);
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}
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public LibraryItem(Redistributable redistributable)
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{
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Key = redistributable.Id;
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Type = LibraryItemType.Redistributable;
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Name = redistributable.Name;
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DataItem = redistributable;
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}
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}
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}
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