LANCommander/LANCommander.Launcher.Services/LibraryService.cs
2024-08-08 20:00:21 -05:00

356 lines
14 KiB
C#

using LANCommander.Launcher.Data;
using LANCommander.Launcher.Data.Models;
using LANCommander.Launcher.Models;
using LANCommander.Launcher.Services.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Management.Automation.Language;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace LANCommander.Launcher.Services
{
public class LibraryService : BaseService
{
private readonly SDK.Client Client;
private readonly DownloadService DownloadService;
private readonly GameService GameService;
private readonly SaveService SaveService;
private readonly PlaySessionService PlaySessionService;
private readonly RedistributableService RedistributableService;
private readonly ImportService ImportService;
private readonly MessageBusService MessageBusService;
public Dictionary<Guid, Process> RunningProcesses = new Dictionary<Guid, Process>();
public ObservableCollection<LibraryItem> LibraryItems { get; set; } = new ObservableCollection<LibraryItem>();
public delegate Task OnLibraryChangedHandler(IEnumerable<LibraryItem> items);
public event OnLibraryChangedHandler OnLibraryChanged;
public delegate Task OnPreLibraryItemsFilteredHandler(IEnumerable<LibraryItem> items);
public event OnPreLibraryItemsFilteredHandler OnPreLibraryItemsFiltered;
public delegate Task OnLibraryItemsFilteredHandler(IEnumerable<LibraryItem> items);
public event OnLibraryItemsFilteredHandler OnLibraryItemsFiltered;
public Func<LibraryItem, string[]> GroupSelector { get; set; } = _ => new string[] { };
public LibraryService(
SDK.Client client,
DownloadService downloadService,
GameService gameService,
SaveService saveService,
PlaySessionService playSessionService,
RedistributableService redistributableService,
ImportService importService,
MessageBusService messageBusService) : base()
{
Client = client;
DownloadService = downloadService;
GameService = gameService;
SaveService = saveService;
PlaySessionService = playSessionService;
RedistributableService = redistributableService;
ImportService = importService;
MessageBusService = messageBusService;
DownloadService.OnInstallComplete += DownloadService_OnInstallComplete;
ImportService.OnImportComplete += ImportService_OnImportComplete;
}
private async Task ImportService_OnImportComplete()
{
await RefreshLibraryItemsAsync();
LibraryChanged();
}
private async Task DownloadService_OnInstallComplete(Game game)
{
if (OnLibraryChanged != null)
await OnLibraryChanged.Invoke(LibraryItems);
}
public async Task<IEnumerable<LibraryItem>> RefreshLibraryItemsAsync()
{
LibraryItems = new ObservableCollection<LibraryItem>(await GetLibraryItemsAsync());
return LibraryItems;
}
public IEnumerable<LibraryItem> GetLibraryItems<T>()
{
return LibraryItems.Where(i => i.DataItem is T).DistinctBy(i => i.Key);
}
public async Task<IEnumerable<LibraryItem>> GetLibraryItemsAsync()
{
var settings = SettingService.GetSettings();
var items = new List<LibraryItem>();
var games = await GameService.Get();
switch (settings.Filter.GroupBy)
{
case Models.Enums.GroupBy.None:
GroupSelector = (g) => new string[] { };
break;
case Models.Enums.GroupBy.Collection:
GroupSelector = (g) => (g.DataItem as Game).Collections.Select(c => c.Name).ToArray();
break;
case Models.Enums.GroupBy.Genre:
GroupSelector = (g) => (g.DataItem as Game).Genres.Select(ge => ge.Name).ToArray();
break;
case Models.Enums.GroupBy.Platform:
GroupSelector = (g) => (g.DataItem as Game).Platforms.Select(p => p.Name).ToArray();
break;
}
items.AddRange(games.Select(g => new LibraryItem(g, GroupSelector)).OrderByTitle(g => !String.IsNullOrWhiteSpace(g.SortName) ? g.SortName : g.Name));
return await FilterLibraryItems(items);
}
async Task<IEnumerable<LibraryItem>> FilterLibraryItems(IEnumerable<LibraryItem> items)
{
var settings = SettingService.GetSettings();
if (OnPreLibraryItemsFiltered != null)
await OnPreLibraryItemsFiltered.Invoke(items);
if (!String.IsNullOrWhiteSpace(settings.Filter.Title))
items = items.Where(i => i.Name?.IndexOf(settings.Filter.Title, StringComparison.OrdinalIgnoreCase) >= 0 || i.SortName?.IndexOf(settings.Filter.Title, StringComparison.OrdinalIgnoreCase) >= 0);
if (settings.Filter.Engines != null && settings.Filter.Engines.Any())
items = items.Where(i => settings.Filter.Engines.Any(e => e == (i.DataItem as Game)?.Engine?.Name));
if (settings.Filter.Genres != null && settings.Filter.Genres.Any())
items = items.Where(i => settings.Filter.Genres.Any(fg => (i.DataItem as Game).Genres.Any(g => fg == g.Name)));
if (settings.Filter.Tags != null && settings.Filter.Tags.Any())
items = items.Where(i => settings.Filter.Tags.Any(ft => (i.DataItem as Game).Tags.Any(t => ft == t.Name)));
if (settings.Filter.Developers != null && settings.Filter.Developers.Any())
items = items.Where(i => settings.Filter.Developers.Any(fc => (i.DataItem as Game).Developers.Any(c => fc == c.Name)));
if (settings.Filter.Publishers != null && settings.Filter.Publishers.Any())
items = items.Where(i => settings.Filter.Publishers.Any(fc => (i.DataItem as Game).Publishers.Any(c => fc == c.Name)));
if (settings.Filter.MinPlayers != null)
items = items.Where(i => (i.DataItem as Game).MultiplayerModes.Any(mm => mm.MinPlayers <= settings.Filter.MinPlayers && mm.MaxPlayers >= settings.Filter.MinPlayers));
if (settings.Filter.MaxPlayers != null)
items = items.Where(i => (i.DataItem as Game).MultiplayerModes.Any(mm => mm.MaxPlayers <= settings.Filter.MaxPlayers));
if (settings.Filter.Installed)
items = items.Where(i => (i.DataItem as Game).Installed);
if (OnLibraryItemsFiltered != null)
await OnLibraryItemsFiltered.Invoke(items);
return items;
}
public LibraryItem GetLibraryItem(Guid key)
{
var item = LibraryItems.FirstOrDefault(i => i.Key == key);
if (item == null)
item = LibraryItems.FirstOrDefault(i => i.Key == key);
return item;
}
public async Task<LibraryItem> GetLibraryItemAsync(LibraryItem libraryItem)
{
return await GetLibraryItemAsync(libraryItem.Key);
}
public async Task<LibraryItem> GetLibraryItemAsync(Guid key)
{
var game = await GameService.Get(key);
return new LibraryItem(game, GroupSelector);
}
public async Task Install(LibraryItem libraryItem)
{
var game = libraryItem.DataItem as Game;
await DownloadService.Add(game);
}
public async Task LibraryChanged()
{
if (OnLibraryChanged != null)
await OnLibraryChanged.Invoke(LibraryItems);
}
public async Task FilterChanged()
{
LibraryItems = new ObservableCollection<LibraryItem>(await GetLibraryItemsAsync());
}
public async Task Stop(LibraryItem libraryItem)
{
await Task.Run(() =>
{
if (RunningProcesses.ContainsKey(libraryItem.Key))
{
var process = RunningProcesses[libraryItem.Key];
process.CloseMainWindow();
RunningProcesses.Remove(libraryItem.Key);
}
});
}
public bool IsRunning(LibraryItem libraryItem)
{
if (libraryItem != null)
return IsRunning(libraryItem.Key);
return false;
}
public bool IsRunning(Guid id)
{
if (!RunningProcesses.ContainsKey(id))
return false;
var process = RunningProcesses[id];
try
{
if (process.HasExited)
{
RunningProcesses.Remove(id);
return false;
}
else
return true;
}
catch
{
return false;
}
}
public async Task Run(Game game, SDK.Models.Action action)
{
var process = new Process();
var settings = SettingService.GetSettings();
var screen = DisplayHelper.GetScreen();
Client.Actions.AddVariable("DisplayWidth", screen.Width.ToString());
Client.Actions.AddVariable("DisplayHeight", screen.Height.ToString());
Client.Actions.AddVariable("DisplayRefreshRate", screen.RefreshRate.ToString());
Client.Actions.AddVariable("DisplayBitDepth", screen.BitsPerPixel.ToString());
process.StartInfo.Arguments = Client.Actions.ExpandVariables(action.Arguments, game.InstallDirectory, skipSlashes: true);
process.StartInfo.FileName = Client.Actions.ExpandVariables(action.Path, game.InstallDirectory);
process.StartInfo.WorkingDirectory = Client.Actions.ExpandVariables(action.WorkingDirectory, game.InstallDirectory);
process.StartInfo.UseShellExecute = true;
if (String.IsNullOrWhiteSpace(action.WorkingDirectory))
process.StartInfo.WorkingDirectory = game.InstallDirectory;
var userId = Guid.NewGuid();
#region Run Scripts
var manifests = GameService.GetGameManifests(game);
foreach (var manifest in manifests)
{
var currentGamePlayerAlias = SDK.GameService.GetPlayerAlias(game.InstallDirectory, manifest.Id);
var currentGameKey = SDK.GameService.GetCurrentKey(game.InstallDirectory, manifest.Id);
#region Check Game's Player Name
if (currentGamePlayerAlias != settings.Profile.Alias)
await Client.Scripts.RunNameChangeScriptAsync(game.InstallDirectory, game.Id, settings.Profile.Alias);
#endregion
#region Check Key Allocation
if (!settings.Authentication.OfflineMode && Client.IsConnected())
{
var newKey = Client.Games.GetAllocatedKey(game.Id);
if (currentGameKey != newKey)
await Client.Scripts.RunKeyChangeScriptAsync(game.InstallDirectory, game.Id, newKey);
}
#endregion
#region Download Latest Saves
if (!settings.Authentication.OfflineMode && Client.IsConnected())
{
try
{
var latestSave = await Client.Saves.GetLatestAsync(manifest.Id);
var latestSession = await PlaySessionService.GetLatestSession(manifest.Id, userId);
if (latestSave != null && latestSession != null && latestSave.CreatedOn > latestSession.End && latestSave.CreatedOn > game.InstalledOn)
{
await SaveService.DownloadLatestAsync(game.InstallDirectory, manifest.Id);
}
}
catch (Exception ex)
{
Logger?.Error(ex, "Could not download save");
}
}
#endregion
#region Run Before Start Script
await Client.Scripts.RunBeforeStartScriptAsync(game.InstallDirectory, game.Id);
#endregion
}
#endregion
try
{
process.Start();
await PlaySessionService.StartSession(game.Id, userId);
RunningProcesses.Add(game.Id, process);
MessageBusService.GameStarted(game);
await process.WaitForExitAsync();
}
catch (Exception ex) { }
MessageBusService.GameStopped(game);
RunningProcesses.Remove(game.Id);
await PlaySessionService.EndSession(game.Id, userId);
foreach (var manifest in manifests)
{
#region Upload Saves
try
{
await SaveService.UploadAsync(game.InstallDirectory, manifest.Id);
}
catch (Exception ex)
{
Logger?.Error(ex, "Could not upload save");
}
#endregion
await Client.Scripts.RunAfterStopScriptAsync(game.InstallDirectory, game.Id);
}
}
}
}