671 lines
24 KiB
C#
671 lines
24 KiB
C#
using Force.Crc32;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.Exceptions;
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using LANCommander.SDK.Extensions;
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using LANCommander.SDK.Helpers;
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using LANCommander.SDK.Models;
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using Microsoft.Extensions.Logging;
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using SharpCompress.Common;
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using SharpCompress.Readers;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Management.Automation.Remoting;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace LANCommander.SDK
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{
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public class GameInstallProgress
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{
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public Game Game { get; set; }
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public GameInstallStatus Status { get; set; }
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public float Progress
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{
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get
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{
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return BytesDownloaded / (float)TotalBytes;
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}
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set { }
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}
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public double TransferSpeed { get; set; }
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public long BytesDownloaded { get; set; }
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public long TotalBytes { get; set; }
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}
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public class GameService
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{
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private readonly ILogger Logger;
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private Client Client { get; set; }
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private string DefaultInstallDirectory { get; set; }
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public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
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public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
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public delegate void OnArchiveExtractionProgressHandler(long position, long length, Game game);
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public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
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public delegate void OnGameInstallProgressUpdateHandler(GameInstallProgress e);
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public event OnGameInstallProgressUpdateHandler OnGameInstallProgressUpdate;
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public const string PlayerAliasFilename = "PlayerAlias";
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public const string KeyFilename = "Key";
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private TrackableStream DownloadStream;
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private IReader Reader;
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private GameInstallProgress GameInstallProgress = new GameInstallProgress();
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public GameService(Client client, string defaultInstallDirectory)
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{
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Client = client;
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DefaultInstallDirectory = defaultInstallDirectory;
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}
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public GameService(Client client, string defaultInstallDirectory, ILogger logger)
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{
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Client = client;
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DefaultInstallDirectory = defaultInstallDirectory;
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Logger = logger;
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}
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public async Task<IEnumerable<Game>> GetAsync()
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{
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return await Client.GetRequestAsync<IEnumerable<Game>>("/api/Games");
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}
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public Game Get(Guid id)
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{
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return Client.GetRequest<Game>($"/api/Games/{id}");
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}
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public async Task<Game> GetAsync(Guid id)
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{
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return await Client.GetRequestAsync<Game>($"/api/Games/{id}");
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}
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public GameManifest GetManifest(Guid id)
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{
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return Client.GetRequest<GameManifest>($"/api/Games/{id}/Manifest");
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}
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private TrackableStream Stream(Guid id)
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{
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return Client.StreamRequest($"/api/Games/{id}/Download");
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}
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public async Task StartPlaySessionAsync(Guid id)
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{
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Logger?.LogTrace("Starting a game session...");
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await Client.PostRequestAsync<object>($"/api/PlaySessions/Start/{id}");
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}
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public async Task EndPlaySessionAsync(Guid id)
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{
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Logger?.LogTrace("Ending a game session...");
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await Client.PostRequestAsync<object>($"/api/PlaySessions/End/{id}");
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}
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public string GetAllocatedKey(Guid id)
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{
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Logger?.LogTrace("Requesting allocated key...");
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var macAddress = Client.GetMacAddress();
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var request = new KeyRequest()
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{
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GameId = id,
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MacAddress = macAddress,
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ComputerName = Environment.MachineName,
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IpAddress = Client.GetIpAddress(),
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};
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var response = Client.PostRequest<Key>($"/api/Keys/GetAllocated/{id}", request);
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if (response == null)
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return String.Empty;
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return response.Value;
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}
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public async Task<string> GetAllocatedKeyAsync(Guid id)
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{
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Logger?.LogTrace("Requesting allocated key...");
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var macAddress = Client.GetMacAddress();
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var request = new KeyRequest()
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{
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GameId = id,
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MacAddress = macAddress,
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ComputerName = Environment.MachineName,
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IpAddress = Client.GetIpAddress(),
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};
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var response = await Client.PostRequestAsync<Key>($"/api/Keys/GetAllocated/{id}", request);
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if (response == null)
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return String.Empty;
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return response.Value;
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}
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public string GetNewKey(Guid id)
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{
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Logger?.LogTrace("Requesting new key allocation...");
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var macAddress = Client.GetMacAddress();
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var request = new KeyRequest()
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{
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GameId = id,
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MacAddress = macAddress,
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ComputerName = Environment.MachineName,
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IpAddress = Client.GetIpAddress(),
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};
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var response = Client.PostRequest<Key>($"/api/Keys/Allocate/{id}", request);
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if (response == null)
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return String.Empty;
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return response.Value;
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}
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/// <summary>
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/// Downloads, extracts, and runs post-install scripts for the specified game
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/// </summary>
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/// <param name="game">Game to install</param>
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/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
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/// <returns>Final install path</returns>
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/// <exception cref="Exception"></exception>
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public async Task<string> InstallAsync(Guid gameId, int maxAttempts = 10)
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{
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GameManifest manifest = null;
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var game = Get(gameId);
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var destination = GetInstallDirectory(game);
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GameInstallProgress.Game = game;
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GameInstallProgress.Status = GameInstallStatus.Downloading;
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GameInstallProgress.Progress = 0;
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GameInstallProgress.TransferSpeed = 0;
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GameInstallProgress.TotalBytes = 1;
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GameInstallProgress.BytesDownloaded = 0;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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// Handle Standalone Mods
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if (game.Type == GameType.StandaloneMod && game.BaseGame != null)
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{
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destination = GetInstallDirectory(game.BaseGame);
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if (!Directory.Exists(destination))
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destination = await InstallAsync(game.BaseGame.Id, maxAttempts);
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}
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try
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{
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if (ManifestHelper.Exists(destination, game.Id))
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manifest = ManifestHelper.Read(destination, game.Id);
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}
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catch (Exception ex)
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{
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Logger?.LogTrace(ex, "Error reading manifest before install");
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}
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Logger?.LogTrace("Installing game {GameTitle} ({GameId})", game.Title, game.Id);
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// Download and extract
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var result = await RetryHelper.RetryOnExceptionAsync<ExtractionResult>(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), async () =>
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{
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Logger?.LogTrace("Attempting to download and extract game");
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return await Task.Run(() => DownloadAndExtract(game, destination));
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});
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if (!result.Success && !result.Canceled)
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throw new InstallException("Could not extract the installer. Retry the install or check your connection");
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else if (result.Canceled)
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throw new InstallCanceledException("Game install was canceled");
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game.InstallDirectory = result.Directory;
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// Game is extracted, get metadata
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var writeManifestSuccess = RetryHelper.RetryOnException(maxAttempts, TimeSpan.FromSeconds(1), false, () =>
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{
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Logger?.LogTrace("Attempting to get game manifest");
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manifest = GetManifest(game.Id);
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ManifestHelper.Write(manifest, game.InstallDirectory);
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return true;
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});
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if (!writeManifestSuccess)
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throw new InstallException("Could not grab the manifest file. Retry the install or check your connection");
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Logger?.LogTrace("Saving scripts");
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foreach (var script in game.Scripts)
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{
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ScriptHelper.SaveScriptAsync(game, script.Type);
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}
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GameInstallProgress.Progress = 1;
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GameInstallProgress.BytesDownloaded = GameInstallProgress.TotalBytes;
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GameInstallProgress.Status = GameInstallStatus.InstallingRedistributables;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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#region Install Redistributables
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if (game.Redistributables != null && game.Redistributables.Any())
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{
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Logger?.LogTrace("Installing redistributables");
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await Client.Redistributables.InstallAsync(game);
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}
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#endregion
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#region Download Latest Save
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Logger?.LogTrace("Attempting to download the latest save");
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GameInstallProgress.Status = GameInstallStatus.DownloadingSaves;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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await Client.Saves.DownloadAsync(game.InstallDirectory, game.Id);
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#endregion
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#region Run Scripts
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if (game.Scripts != null && game.Scripts.Any())
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{
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GameInstallProgress.Status = GameInstallStatus.RunningScripts;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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try
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{
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var allocatedKey = await GetAllocatedKeyAsync(game.Id);
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await Client.Scripts.RunInstallScriptAsync(game.InstallDirectory, game.Id);
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await Client.Scripts.RunKeyChangeScriptAsync(game.InstallDirectory, game.Id, allocatedKey);
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await Client.Scripts.RunNameChangeScriptAsync(game.InstallDirectory, game.Id, await Client.Profile.GetAliasAsync());
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}
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catch (Exception ex)
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{
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Logger?.LogError(ex, "Scripts failed to execute for mod/expansion {GameTitle} ({GameId})", game.Title, game.Id);
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}
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}
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#endregion
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#region Install Expansions/Mods
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foreach (var dependentGame in game.DependentGames.Where(g => g.Type == GameType.Expansion || g.Type == GameType.Mod))
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{
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if (dependentGame.Type == GameType.Expansion)
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GameInstallProgress.Status = GameInstallStatus.InstallingExpansions;
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else if (dependentGame.Type == GameType.Mod)
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GameInstallProgress.Status = GameInstallStatus.InstallingMods;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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try
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{
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await InstallAsync(dependentGame.Id);
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}
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catch (InstallCanceledException ex)
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{
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Logger?.LogDebug("Install canceled");
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GameInstallProgress.Status = GameInstallStatus.Canceled;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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throw;
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}
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catch (Exception ex)
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{
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Logger?.LogError(ex, "Failed to install dependent game {GameTitle} ({GameId})", dependentGame.Title, dependentGame.Id);
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GameInstallProgress.Status = GameInstallStatus.Failed;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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throw;
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}
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try
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{
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if (dependentGame.BaseGame == null)
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dependentGame.BaseGame = game;
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GameInstallProgress.Status = GameInstallStatus.RunningScripts;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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var key = await GetAllocatedKeyAsync(dependentGame.Id);
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await Client.Scripts.RunInstallScriptAsync(game.InstallDirectory, dependentGame.Id);
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await Client.Scripts.RunKeyChangeScriptAsync(game.InstallDirectory, dependentGame.Id, key);
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await Client.Scripts.RunNameChangeScriptAsync(game.InstallDirectory, dependentGame.Id, await Client.Profile.GetAliasAsync());
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}
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catch (Exception ex)
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{
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Logger?.LogError(ex, "Scripts failed to execute for mod/expansion {GameTitle} ({GameId})", dependentGame.Title, dependentGame.Id);
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}
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}
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#endregion
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GameInstallProgress.Status = GameInstallStatus.Complete;
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GameInstallProgress.Progress = 1;
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GameInstallProgress.BytesDownloaded = GameInstallProgress.TotalBytes;
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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return game.InstallDirectory;
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}
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public async Task UninstallAsync(string installDirectory, Guid gameId)
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{
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var manifest = ManifestHelper.Read(installDirectory, gameId);
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#region Uninstall Dependent Games
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if (manifest.DependentGames != null)
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{
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foreach (var dependentGame in manifest.DependentGames)
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{
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await UninstallAsync(installDirectory, dependentGame);
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}
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}
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#endregion
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#region Delete Files
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var fileListPath = GameService.GetMetadataFilePath(installDirectory, gameId, "FileList.txt");
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if (File.Exists(fileListPath))
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{
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var fileList = await File.ReadAllLinesAsync(fileListPath);
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var files = fileList.Select(l => l.Split('|').FirstOrDefault().Trim());
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Logger?.LogDebug("Attempting to delete the install files");
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foreach (var file in files.Where(f => !f.EndsWith("/")))
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{
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var localPath = Path.Combine(installDirectory, file);
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try
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{
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if (File.Exists(localPath))
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File.Delete(localPath);
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Logger?.LogTrace("Deleted file {LocalPath}", localPath);
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}
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catch (Exception ex)
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{
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Logger?.LogWarning(ex, "Could not remove file {LocalPath}", localPath);
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}
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}
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Logger?.LogDebug("Attempting to delete any empty directories");
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DirectoryHelper.DeleteEmptyDirectories(installDirectory);
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if (!Directory.Exists(installDirectory))
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Logger?.LogDebug("Deleted install directory {InstallDirectory}", installDirectory);
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else
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Logger?.LogTrace("Removed game files for {GameTitle} ({GameId})", manifest.Title, gameId);
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}
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else
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{
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Directory.Delete(installDirectory, true);
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}
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#endregion
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await Client.Scripts.RunUninstallScriptAsync(installDirectory, gameId);
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#region Cleanup Install Directory
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var metadataPath = GetMetadataDirectoryPath(installDirectory, gameId);
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if (Directory.Exists(metadataPath))
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Directory.Delete(metadataPath, true);
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DirectoryHelper.DeleteEmptyDirectories(installDirectory);
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#endregion
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}
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private ExtractionResult DownloadAndExtract(Game game, string destination)
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{
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var stopwatch = Stopwatch.StartNew();
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if (game == null)
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{
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Logger?.LogTrace("Game failed to download, no game was specified");
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throw new ArgumentNullException("No game was specified");
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}
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Logger?.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
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var extractionResult = new ExtractionResult
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{
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Canceled = false,
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};
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var fileManifest = new StringBuilder();
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try
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{
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Directory.CreateDirectory(destination);
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DownloadStream = Stream(game.Id);
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Reader = ReaderFactory.Open(DownloadStream);
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long lastPosition = 0;
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DownloadStream.OnProgress += (pos, len) =>
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{
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if (stopwatch.ElapsedMilliseconds > 500)
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{
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var bytesThisInterval = pos - lastPosition;
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GameInstallProgress.BytesDownloaded = pos;
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GameInstallProgress.TotalBytes = len;
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GameInstallProgress.TransferSpeed = (double)(bytesThisInterval / (stopwatch.ElapsedMilliseconds / 1000d));
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OnGameInstallProgressUpdate?.Invoke(GameInstallProgress);
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lastPosition = pos;
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stopwatch.Restart();
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}
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};
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Reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
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{
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// Do we need this granular of control? If so, invocations should be rate limited
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OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
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{
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Entry = e.Item,
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Progress = e.ReaderProgress,
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Game = game,
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});
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};
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while (Reader.MoveToNextEntry())
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{
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if (Reader.Cancelled)
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break;
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try
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{
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var localFile = Path.Combine(destination, Reader.Entry.Key);
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uint crc = 0;
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if (File.Exists(localFile))
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{
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using (FileStream fs = File.Open(localFile, FileMode.Open))
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{
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var buffer = new byte[65536];
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while (true)
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{
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var count = fs.Read(buffer, 0, buffer.Length);
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if (count == 0)
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break;
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crc = Crc32Algorithm.Append(crc, buffer, 0, count);
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}
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}
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}
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fileManifest.AppendLine($"{Reader.Entry.Key} | {Reader.Entry.Crc.ToString("X")}");
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if (crc == 0 || crc != Reader.Entry.Crc)
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Reader.WriteEntryToDirectory(destination, new ExtractionOptions()
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{
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ExtractFullPath = true,
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Overwrite = true,
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PreserveFileTime = true
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});
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else // Skip to next entry
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try
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{
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Reader.OpenEntryStream().Dispose();
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}
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catch { }
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}
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catch (IOException ex)
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{
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var errorCode = ex.HResult & 0xFFFF;
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if (errorCode == 87)
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throw ex;
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else
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Logger?.LogTrace("Not replacing existing file/folder on disk: {Message}", ex.Message);
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// Skip to next entry
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Reader.OpenEntryStream().Dispose();
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}
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}
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Reader.Dispose();
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DownloadStream.Dispose();
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}
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catch (ReaderCancelledException ex)
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{
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Logger?.LogTrace("User cancelled the download");
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extractionResult.Canceled = true;
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if (Directory.Exists(destination))
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{
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Logger?.LogTrace("Cleaning up orphaned files after cancelled install");
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Directory.Delete(destination, true);
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}
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}
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catch (Exception ex)
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{
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Logger?.LogError(ex, "Could not extract to path {Destination}", destination);
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if (Directory.Exists(destination))
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{
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Logger?.LogTrace("Cleaning up orphaned install files after bad install");
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Directory.Delete(destination, true);
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}
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throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
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}
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if (!extractionResult.Canceled)
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{
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|
extractionResult.Success = true;
|
|
extractionResult.Directory = destination;
|
|
|
|
var fileListDestination = Path.Combine(destination, ".lancommander", game.Id.ToString(), "FileList.txt");
|
|
|
|
if (!Directory.Exists(Path.GetDirectoryName(fileListDestination)))
|
|
Directory.CreateDirectory(Path.GetDirectoryName(fileListDestination));
|
|
|
|
File.WriteAllText(fileListDestination, fileManifest.ToString());
|
|
|
|
Logger?.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
|
|
}
|
|
|
|
return extractionResult;
|
|
}
|
|
|
|
public string GetInstallDirectory(Game game)
|
|
{
|
|
if ((game.Type == GameType.Expansion || game.Type == GameType.Mod || game.Type == GameType.StandaloneMod) && game.BaseGame != null)
|
|
return GetInstallDirectory(game.BaseGame);
|
|
else
|
|
return Path.Combine(DefaultInstallDirectory, game.Title.SanitizeFilename());
|
|
}
|
|
|
|
public void CancelInstall()
|
|
{
|
|
Reader?.Cancel();
|
|
}
|
|
|
|
public async Task ImportAsync(string archivePath)
|
|
{
|
|
using (var fs = new FileStream(archivePath, FileMode.Open, FileAccess.Read))
|
|
{
|
|
var objectKey = await Client.ChunkedUploadRequestAsync("", fs);
|
|
|
|
if (objectKey != Guid.Empty)
|
|
await Client.PostRequestAsync<object>($"/api/Games/Import/{objectKey}");
|
|
}
|
|
}
|
|
|
|
public static string GetMetadataDirectoryPath(string installDirectory, Guid gameId)
|
|
{
|
|
if (String.IsNullOrWhiteSpace(installDirectory))
|
|
return "";
|
|
|
|
return Path.Combine(installDirectory, ".lancommander", gameId.ToString());
|
|
}
|
|
|
|
public static string GetMetadataFilePath(string installDirectory, Guid gameId, string fileName)
|
|
{
|
|
return Path.Combine(GetMetadataDirectoryPath(installDirectory, gameId), fileName);
|
|
}
|
|
|
|
public static string GetPlayerAlias(string installDirectory, Guid gameId)
|
|
{
|
|
var aliasFilePath = GameService.GetMetadataFilePath(installDirectory, gameId, GameService.PlayerAliasFilename);
|
|
|
|
if (File.Exists(aliasFilePath))
|
|
return File.ReadAllText(aliasFilePath);
|
|
else
|
|
return String.Empty;
|
|
}
|
|
|
|
public static void UpdatePlayerAlias(string installDirectory, Guid gameId, string newName)
|
|
{
|
|
File.WriteAllText(GameService.GetMetadataFilePath(installDirectory, gameId, GameService.PlayerAliasFilename), newName);
|
|
}
|
|
|
|
public static string GetCurrentKey(string installDirectory, Guid gameId)
|
|
{
|
|
var keyFilePath = GameService.GetMetadataFilePath(installDirectory, gameId, GameService.KeyFilename);
|
|
|
|
if (File.Exists(keyFilePath))
|
|
return File.ReadAllText(keyFilePath);
|
|
else
|
|
return String.Empty;
|
|
}
|
|
|
|
public static void UpdateCurrentKey(string installDirectory, Guid gameId, string newKey)
|
|
{
|
|
File.WriteAllText(GameService.GetMetadataFilePath(installDirectory, gameId, GameService.KeyFilename), newKey);
|
|
}
|
|
}
|
|
}
|