LANCommander/LANCommander.Server/Services/PlaySessionService.cs
2024-08-04 18:44:33 -05:00

68 lines
2.4 KiB
C#

using LANCommander.Server.Data;
using LANCommander.Server.Data.Enums;
using LANCommander.Server.Data.Models;
using LANCommander.Helpers;
using LANCommander.Server.Models;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Services
{
public class PlaySessionService : BaseDatabaseService<PlaySession>
{
private ServerService ServerService { get; set; }
private ServerProcessService ServerProcessService;
public PlaySessionService(DatabaseContext dbContext, IHttpContextAccessor httpContextAccessor, ServerService serverService, ServerProcessService serverProcessService) : base(dbContext, httpContextAccessor) {
ServerService = serverService;
ServerProcessService = serverProcessService;
}
public async Task StartSession(Guid gameId, Guid userId)
{
var existingSession = Get(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null).FirstOrDefault();
if (existingSession != null)
await Delete(existingSession);
var session = new PlaySession()
{
GameId = gameId,
UserId = userId,
Start = DateTime.UtcNow
};
await Add(session);
var servers = ServerService.Get(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
ServerProcessService.StartServerAsync(server.Id);
}
}
public async Task EndSession(Guid gameId, Guid userId)
{
var existingSession = Get(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null).FirstOrDefault();
if (existingSession != null)
{
existingSession.End = DateTime.UtcNow;
await Update(existingSession);
}
var activeSessions = await Get(ps => ps.GameId == gameId && ps.End == null).AnyAsync();
if (!activeSessions)
{
var servers = ServerService.Get(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
ServerProcessService.StopServer(server.Id);
}
}
}
}
}