50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using LANCommander.Server.Data;
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using LANCommander.Server.Data.Models;
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using LANCommander.Helpers;
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using LANCommander.Server.Models;
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using Microsoft.Extensions.Logging;
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using ZiggyCreatures.Caching.Fusion;
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namespace LANCommander.Server.Services
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{
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public class GameSaveService : BaseDatabaseService<GameSave>
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{
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public GameSaveService(
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ILogger<GameSaveService> logger,
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IFusionCache cache,
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RepositoryFactory repositoryFactory) : base(logger, cache, repositoryFactory) { }
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public override async Task DeleteAsync(GameSave entity)
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{
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FileHelpers.DeleteIfExists(await GetSavePathAsync(entity.Id));
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await base.DeleteAsync(entity);
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}
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public async Task<string> GetSavePathAsync(Guid gameId, Guid userId)
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{
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var save = await SortBy(gs => gs.CreatedOn, Data.Enums.SortDirection.Descending).FirstOrDefaultAsync(gs => gs.GameId == gameId && gs.UserId == userId);
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if (save == null)
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return null;
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return GetSavePath(save);
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}
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public async Task<string> GetSavePathAsync(Guid id)
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{
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// Use get with predicate to avoid async
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var save = await FirstOrDefaultAsync(gs => gs.Id == id);
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if (save == null)
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return null;
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return GetSavePath(save);
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}
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public string GetSavePath(GameSave save)
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{
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return Path.Combine(save.StorageLocation.Path, save.UserId.ToString(), save.GameId.ToString(), $"{save.Id}");
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}
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}
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}
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