LANCommander/LANCommander.Server/Controllers/GamesController.cs
2024-08-04 18:44:33 -05:00

174 lines
6.7 KiB
C#

using LANCommander.SDK.Helpers;
using LANCommander.Server.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.IO.Compression;
namespace LANCommander.Server.Controllers
{
[Authorize(Roles = "Administrator")]
public class GamesController : BaseController
{
private GameService GameService;
private MediaService MediaService;
public GamesController(GameService gameService, MediaService mediaService)
{
GameService = gameService;
MediaService = mediaService;
}
[HttpGet("/Games/{id:guid}/Export/Full")]
public async Task ExportFull(Guid id)
{
var game = await GameService.Get(id);
if (game == null)
{
Response.StatusCode = StatusCodes.Status404NotFound;
return;
}
Response.ContentType = "application/octet-stream";
Response.Headers.Append("Content-Disposition", @$"attachment; filename=""{game.Title}.lcx""");
using (ZipArchive export = new ZipArchive(Response.BodyWriter.AsStream(), ZipArchiveMode.Create))
{
var manifest = await GameService.Export(game.Id);
var serializedManifest = ManifestHelper.Serialize(manifest);
using (var manistream = new MemoryStream())
using (var sw = new StreamWriter(manistream))
{
sw.Write(serializedManifest);
sw.Flush();
var manifestEntry = export.CreateEntry(ManifestHelper.ManifestFilename, CompressionLevel.NoCompression);
using (var entryStream = manifestEntry.Open())
{
manistream.Seek(0, SeekOrigin.Begin);
manistream.CopyTo(entryStream);
}
}
if (game.Media != null)
foreach (var media in game.Media)
{
var mediaFilePath = await MediaService.GetImagePath(media.Id);
var entry = export.CreateEntry($"Media/{media.FileId}", CompressionLevel.NoCompression);
using (var entryStream = entry.Open())
using (var fileStream = System.IO.File.OpenRead(mediaFilePath))
{
await fileStream.CopyToAsync(entryStream);
}
}
if (game.Archives != null)
foreach (var archive in game.Archives)
{
var archiveFilePath = ArchiveService.GetArchiveFileLocation(archive.ObjectKey);
var entry = export.CreateEntry($"Archives/{archive.ObjectKey}", CompressionLevel.NoCompression);
using (var entryStream = entry.Open())
using (var fileStream = System.IO.File.OpenRead(archiveFilePath))
{
await fileStream.CopyToAsync(entryStream);
}
}
if (game.Scripts != null)
foreach (var script in game.Scripts)
{
using (var scriptStream = new MemoryStream())
using (var sw = new StreamWriter(scriptStream))
{
sw.Write(script.Contents);
sw.Flush();
var scriptEntry = export.CreateEntry($"Scripts/{script.Id}", CompressionLevel.NoCompression);
using (var entryStream = scriptEntry.Open())
{
scriptStream.Seek(0, SeekOrigin.Begin);
scriptStream.CopyTo(entryStream);
}
}
}
}
}
[HttpGet("/Games/{id:guid}/Export/Metadata")]
public async Task ExportMetadata(Guid id)
{
var game = await GameService.Get(id);
if (game == null)
{
Response.StatusCode = StatusCodes.Status404NotFound;
return;
}
Response.ContentType = "application/octet-stream";
Response.Headers.Append("Content-Disposition", @$"attachment; filename=""{game.Title}.lcx""");
using (ZipArchive export = new ZipArchive(Response.BodyWriter.AsStream(), ZipArchiveMode.Create))
{
var manifest = await GameService.Export(game.Id);
manifest.Keys = null;
manifest.Archives = null;
var serializedManifest = ManifestHelper.Serialize(manifest);
using (var manistream = new MemoryStream())
using (var sw = new StreamWriter(manistream))
{
sw.Write(serializedManifest);
sw.Flush();
var manifestEntry = export.CreateEntry(ManifestHelper.ManifestFilename, CompressionLevel.NoCompression);
using (var entryStream = manifestEntry.Open())
{
manistream.Seek(0, SeekOrigin.Begin);
manistream.CopyTo(entryStream);
}
}
if (game.Media != null)
foreach (var media in game.Media)
{
var mediaFilePath = await MediaService.GetImagePath(media.Id);
var entry = export.CreateEntry($"Media/{media.FileId}", CompressionLevel.NoCompression);
using (var entryStream = entry.Open())
using (var fileStream = System.IO.File.OpenRead(mediaFilePath))
{
await fileStream.CopyToAsync(entryStream);
}
}
if (game.Scripts != null)
foreach (var script in game.Scripts)
{
using (var scriptStream = new MemoryStream())
using (var sw = new StreamWriter(scriptStream))
{
sw.Write(script.Contents);
sw.Flush();
var scriptEntry = export.CreateEntry($"Scripts/{script.Id}", CompressionLevel.NoCompression);
using (var entryStream = scriptEntry.Open())
{
scriptStream.Seek(0, SeekOrigin.Begin);
scriptStream.CopyTo(entryStream);
}
}
}
}
}
}
}