28 lines
839 B
C#
28 lines
839 B
C#
using LANCommander.Server.Services;
|
|
using System.ComponentModel.DataAnnotations.Schema;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace LANCommander.Server.Data.Models
|
|
{
|
|
[Table("GameSaves")]
|
|
public class GameSave : BaseModel
|
|
{
|
|
public Guid? GameId { get; set; }
|
|
[JsonIgnore]
|
|
[ForeignKey(nameof(GameId))]
|
|
[InverseProperty("GameSaves")]
|
|
public virtual Game? Game { get; set; }
|
|
|
|
public Guid UserId { get; set; }
|
|
[ForeignKey(nameof(UserId))]
|
|
[InverseProperty("GameSaves")]
|
|
public virtual User? User { get; set; }
|
|
|
|
public string GetUploadPath()
|
|
{
|
|
var settings = SettingService.GetSettings();
|
|
|
|
return Path.Combine(settings.UserSaves.StoragePath, UserId.ToString(), GameId.ToString(), Id.ToString());
|
|
}
|
|
}
|
|
}
|