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- Made download progress show correct time/transfer values - Added progress for redist installs - Executed correct scripts on redist install - Fixed extraction path / working directory for redists - Make game install use FileTransferMonitor - Include title of what's being installed in download progress
79 lines
2.7 KiB
Text
79 lines
2.7 KiB
Text
@using LANCommander.Launcher.Models
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@using LANCommander.SDK.Services
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@using RedistributableService = LANCommander.Launcher.Services.RedistributableService
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@using GameService = LANCommander.Launcher.Services.GameService
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@inject InstallService InstallService
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@inject SDK.Client Client
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@if (CurrentQueueItem != null)
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{
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<div class="downloader-current">
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@if (ShowIcon)
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{
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<div class="downloader-current-icon">
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<MediaImage Id="@Progress.IconId" />
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</div>
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}
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<div class="downloader-current-info">
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<div class="downloader-current-upper">
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<div class="downloader-current-upper-status">
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@if (Progress.Status == SDK.Enums.InstallStatus.Downloading && Progress.Progress > 0)
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{
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<Text>@Progress.Status.GetDisplayName() @Progress.Title: @Progress.Progress.ToString("0%")</Text>
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}
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else
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{
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<Text>@Progress.Status.GetDisplayName()</Text>
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}
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</div>
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@if (Progress.TransferSpeed > 0)
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{
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<div class="downloader-current-upper-time-remaining">
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@Progress.TimeRemaining.ToString(@"hh\:mm\:ss")
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</div>
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}
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</div>
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<div class="downloader-current-progress">
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<Progress Percent="(Progress.Progress * 100)" />
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</div>
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<div class="downloader-current-lower">
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<div class="downloader-current-lower-data">
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<ByteSize Value="Progress.BytesDownloaded" /> / <ByteSize Value="Progress.TotalBytes" />
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</div>
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<div class="downloader-current-lower-speed">
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<ByteSize Value="Progress.TransferSpeed" />/s
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</div>
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</div>
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</div>
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</div>
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}
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@code {
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[Parameter] public bool ShowIcon { get; set; }
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IInstallQueueItem CurrentQueueItem = null;
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InstallProgress Progress = new();
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protected override async Task OnInitializedAsync()
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{
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InstallService.OnProgress += async (progress) =>
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{
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Progress = progress;
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if (Progress.Progress < 0)
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Progress.Progress = 0;
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await InvokeAsync(StateHasChanged);
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await Task.Yield();
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};
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InstallService.OnQueueChanged += async () =>
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{
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CurrentQueueItem = InstallService.Queue.OrderByDescending(qi => qi.QueuedOn).FirstOrDefault(qi => qi.State);
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await InvokeAsync(StateHasChanged);
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await Task.Yield();
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};
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}
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}
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