319 lines
10 KiB
C#
319 lines
10 KiB
C#
using LANCommander.Launcher.Data;
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using LANCommander.Launcher.Data.Models;
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using LANCommander.Launcher.Models;
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using LANCommander.SDK;
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using LANCommander.SDK.Extensions;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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namespace LANCommander.Launcher.Services
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{
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public class LibraryService : BaseDatabaseService<Library>
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{
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private readonly AuthenticationService AuthenticationService;
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private readonly InstallService InstallService;
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private readonly GameService GameService;
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private readonly SDK.Client Client;
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public Dictionary<Guid, Process> RunningProcesses = new Dictionary<Guid, Process>();
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public ObservableCollection<ListItem> Items { get; set; } = new ObservableCollection<ListItem>();
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public delegate Task OnLibraryChangedHandler(IEnumerable<ListItem> items);
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public event OnLibraryChangedHandler? OnLibraryChanged;
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public delegate Task OnLibraryItemsUpdatedHandler(IEnumerable<ListItem> itemsUpdatedOrAdded, IEnumerable<ListItem> itemsRemoved);
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public event OnLibraryItemsUpdatedHandler? OnLibraryItemsUpdated;
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public delegate Task OnPreLibraryItemsFilteredHandler(IEnumerable<ListItem> items);
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public event OnPreLibraryItemsFilteredHandler OnPreLibraryItemsFiltered;
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public delegate Task OnItemsFilteredHandler(IEnumerable<ListItem> items);
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public event OnItemsFilteredHandler OnItemsFiltered;
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public LibraryFilter Filter { get; set; } = new LibraryFilter();
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public LibraryService(
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DatabaseContext databaseContext,
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SDK.Client client,
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ILogger<LibraryService> logger,
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AuthenticationService authenticationService,
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InstallService installService,
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GameService gameService,
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UserService userService) : base(databaseContext, logger)
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{
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AuthenticationService = authenticationService;
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InstallService = installService;
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GameService = gameService;
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Client = client;
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InstallService.OnInstallComplete += InstallService_OnInstallComplete;
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Filter.OnChanged += Filter_OnChanged;
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}
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private async Task Filter_OnChanged()
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{
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if (OnItemsFiltered != null)
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await OnItemsFiltered.Invoke(Filter.ApplyFilter(Items));
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}
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private async Task InstallService_OnInstallComplete(Game game)
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{
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await LibraryChanged();
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}
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public async Task<IEnumerable<ListItem>> RefreshItemsAsync(bool forcePersistent = false)
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{
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if (forcePersistent)
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{
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// clearing pending changes in tracker to force load data from database
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Context.ChangeTracker.Clear();
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}
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Items = new ObservableCollection<ListItem>(await GetItemsAsync());
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await LibraryChanged();
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if (OnItemsFiltered != null)
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await OnItemsFiltered.Invoke(Filter.ApplyFilter(Items));
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return Items;
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}
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public IEnumerable<ListItem> GetItems<T>()
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{
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return Items.Where(i => i.DataItem is T).DistinctBy(i => i.Key);
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}
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public async Task<Library> GetByUserAsync(Guid userId)
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{
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var user = await Context
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.Users
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.Include(u => u.Library)
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.ThenInclude(l => l.Games)
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.FirstOrDefaultAsync(u => u.Id == userId);
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try
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{
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if (user == null)
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{
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user = new User
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{
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Id = userId,
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};
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user = Context.Users.Add(user).Entity;
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await Context.SaveChangesAsync();
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}
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if (user.Library == null)
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{
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user.Library = new Library();
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user = Context.Users.Update(user).Entity;
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await Context.SaveChangesAsync();
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}
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}
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catch (Exception ex)
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{
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}
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return user.Library;
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}
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private static bool IsInstalled(ListItem item)
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{
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return item != null && (item.State == ListItemState.Installed || item.State == ListItemState.UpdateAvailable);
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}
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public bool IsInstalled(Guid itemId)
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{
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return Items.Any(i => i.Key == itemId && IsInstalled(i));
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}
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public async Task<bool> IsInstalledAsync(Guid itemId)
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{
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var items = await GetItemsAsync();
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return items.Any(i => IsInstalled(i));
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}
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public bool IsInLibrary(Guid itemId)
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{
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return Items.Any(i => i.Key == itemId);
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}
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public async Task<IEnumerable<ListItem>> GetItemsAsync()
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{
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Items.Clear();
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using (var op = Logger.BeginOperation(LogLevel.Trace, "Loading library items from local database"))
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{
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var games = await Context
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.Games
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.AsSplitQuery()
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.Where(g => g.Libraries.Any(l => l.UserId == AuthenticationService.GetUserId()))
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.Include(g => g.Media)
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.Include(g => g.Platforms)
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.Include(g => g.Collections)
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.Include(g => g.Genres)
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.Include(g => g.Engine)
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.Include(g => g.Publishers)
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.Include(g => g.Developers)
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.Include(g => g.Tags)
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.Include(g => g.MultiplayerModes)
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.Include(g => g.DependentGames)
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.ToListAsync();
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Filter.Populate(games);
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foreach (var item in games.Select(g => new ListItem(g)).OrderByTitle(g => !String.IsNullOrWhiteSpace(g.SortName) ? g.SortName : g.Name))
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{
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Items.Add(item);
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}
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op.Complete();
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}
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return Items;
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}
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public IEnumerable<ListItem> GetFilteredItems()
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{
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return Filter.ApplyFilter(Items);
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}
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public ListItem GetItem(Guid key)
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{
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var item = Items.FirstOrDefault(i => i.Key == key);
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if (item == null)
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item = Items.FirstOrDefault(i => i.Key == key);
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return item;
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}
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public async Task<ListItem> GetItemAsync(ListItem libraryItem)
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{
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return await GetItemAsync(libraryItem.Key);
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}
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public async Task<ListItem> GetItemAsync(Guid key)
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{
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var game = await Context.Games
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.AsSplitQuery()
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.Include(g => g.Collections)
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.Include(g => g.Developers)
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.Include(g => g.Genres)
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.Include(g => g.Publishers)
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.Include(g => g.Tags)
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.Include(g => g.PlaySessions)
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.Include(g => g.Engine)
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.Include(g => g.Platforms)
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.Include(g => g.Media)
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.Include(g => g.MultiplayerModes)
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.Include(g => g.DependentGames)
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.FirstOrDefaultAsync(g => g.Id == key);
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return new ListItem(game);
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}
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public async Task AddToLibraryAsync(Game game)
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{
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var library = await GetByUserAsync(AuthenticationService.GetUserId());
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if (library.Games.Where(g => g != null).All(g => g.Id != game.Id))
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{
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library.Games.Add(game);
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await UpdateAsync(library);
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}
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if (Items.All(i => i.Key != game.Id))
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{
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var item = new ListItem(game);
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Items.Add(item);
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await LibraryItemsUpdated(itemsUpdatedOrAdded: [item]);
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}
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}
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public async Task AddToLibraryAsync(Guid id)
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{
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var localGame = await GameService.GetAsync(id);
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await AddToLibraryAsync(localGame);
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await Client.Library.AddToLibrary(id);
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}
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public Task RemoveFromLibraryAsync(Guid id)
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{
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return RemoveFromLibraryAsync(id, []);
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}
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public async Task RemoveFromLibraryAsync(Guid id, params Guid[] addonIds)
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{
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var localGame = await GameService.GetAsync(id);
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var library = await GetByUserAsync(AuthenticationService.GetUserId());
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// update library items
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addonIds ??= [];
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foreach (var addonId in addonIds)
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{
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var localAddon = await GameService.GetAsync(addonId);
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if (localAddon != null)
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{
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library.Games.Remove(localAddon);
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}
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}
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library.Games.Remove(localGame);
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await UpdateAsync(library);
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await Client.Library.RemoveFromLibrary(id, addonIds);
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// handle removing item from libray list locally
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var itemToRemove = Items.FirstOrDefault(i => i.Key == id);
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if (itemToRemove != null)
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Items.Remove(itemToRemove);
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var addonsToRemove = Items.Where(i => addonIds.Contains(i.Key));
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Items.RemoveRange(addonsToRemove);
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var itemsRemoved = addonsToRemove.Concat([itemToRemove!]) ?? [];
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await LibraryItemsUpdated(itemsRemoved: itemsRemoved);
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}
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public async Task LibraryChanged(IEnumerable<ListItem>? items = null)
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{
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if (OnLibraryChanged != null)
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await OnLibraryChanged.Invoke(items ?? Items);
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}
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public async Task LibraryItemsUpdated(IEnumerable<ListItem>? itemsUpdatedOrAdded = null, IEnumerable<ListItem>? itemsRemoved = null)
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{
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if (OnLibraryItemsUpdated != null)
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{
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itemsUpdatedOrAdded = itemsUpdatedOrAdded?.ToArray() ?? [];
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itemsRemoved = itemsRemoved?.ToArray() ?? [];
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await OnLibraryItemsUpdated(itemsUpdatedOrAdded: itemsUpdatedOrAdded, itemsRemoved: itemsRemoved);
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}
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}
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public async Task FilterChanged()
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{
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Items = new ObservableCollection<ListItem>(await GetItemsAsync());
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}
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}
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}
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