LANCommander/LANCommander.Server.Services/PlaySessionService.cs

76 lines
2.6 KiB
C#

using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Helpers;
using LANCommander.Server.Models;
using Microsoft.EntityFrameworkCore;
using LANCommander.SDK.Enums;
using Microsoft.Extensions.Logging;
using ZiggyCreatures.Caching.Fusion;
namespace LANCommander.Server.Services
{
public class PlaySessionService : BaseDatabaseService<PlaySession>
{
private ServerService ServerService { get; set; }
private ServerProcessService ServerProcessService;
public PlaySessionService(
ILogger<PlaySessionService> logger,
IFusionCache cache,
RepositoryFactory repositoryFactory,
ServerService serverService,
ServerProcessService serverProcessService) : base(logger, cache, repositoryFactory)
{
ServerService = serverService;
ServerProcessService = serverProcessService;
}
public async Task StartSessionAsync(Guid gameId, Guid userId)
{
var existingSession = await FirstOrDefaultAsync(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null);
if (existingSession != null)
await DeleteAsync(existingSession);
var session = new PlaySession()
{
GameId = gameId,
UserId = userId,
Start = DateTime.UtcNow
};
await AddAsync(session);
var servers = await ServerService.GetAsync(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
ServerProcessService.StartServerAsync(server.Id);
}
}
public async Task EndSessionAsync(Guid gameId, Guid userId)
{
var existingSession = await FirstOrDefaultAsync(ps => ps.GameId == gameId && ps.UserId == userId && ps.End == null);
if (existingSession != null)
{
existingSession.End = DateTime.UtcNow;
await UpdateAsync(existingSession);
}
var activeSessions = (await GetAsync(ps => ps.GameId == gameId && ps.End == null)).Any();
if (!activeSessions)
{
var servers = await ServerService.GetAsync(s => s.GameId == gameId && s.Autostart && s.AutostartMethod == ServerAutostartMethod.OnPlayerActivity);
foreach (var server in servers)
{
ServerProcessService.StopServerAsync(server.Id);
}
}
}
}
}