Replace the SignalR-circuit-race-prone Playwright component tests for GameEdit, Settings, metadata, profile, roles and users with in-process bUnit component tests. Keep a thin Playwright smoke layer for the true E2E paths (login, admin navigation/routing, first-time setup, game import) that bUnit cannot cover. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
29 lines
946 B
C#
29 lines
946 B
C#
using Bunit;
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using UsersIndex = LANCommander.Server.UI.Pages.Settings.Users.Index;
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namespace LANCommander.Server.UI.Tests.Components;
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/// <summary>
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/// bUnit component tests for the user management page. Replaces the Playwright
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/// <c>SettingsTests.SettingsUsers_ShowsUserList</c> assertion that the seeded
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/// admin user appears in the data table.
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/// </summary>
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[Collection("BUnit")]
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public class UserManagementComponentTests : BUnitTestContext
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{
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public UserManagementComponentTests(BUnitServerFixture fixture) : base(fixture)
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{
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}
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[Fact]
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public void Users_ShowsSeededAdminUser()
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{
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var cut = RenderComponent<UsersIndex>();
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// The DataTable loads rows asynchronously after first render; poll until the seeded
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// admin user appears.
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cut.WaitForAssertion(
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() => Assert.Contains(TestConstants.AdminUserName, cut.Markup),
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timeout: TimeSpan.FromSeconds(10));
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}
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}
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