LANCommander/LANCommander.SDK
2025-08-01 19:15:32 -05:00
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Enums Clean up export dialog 2025-08-01 19:15:32 -05:00
Exceptions Proper error messaging for login/register, utilizing ErrorResponse 2025-06-22 01:36:17 +02:00
Extensions Fix connecting to hostname:port Uri (adds UriExtensions.CreateUri and .TryCreateUri 2025-06-17 00:41:19 +02:00
Helpers Merge branch 'main' into refactor/optional-import-export 2025-07-25 18:42:39 -05:00
Interceptors If beacon address is blank, auto populate using beacon's bound interface 2025-05-04 19:25:08 -05:00
Models Fix exporting of scripts 2025-07-30 19:25:55 -05:00
PowerShell Fix uploading game save registry dumping when debugging script 2025-06-28 00:44:51 +02:00
Services Corrected routes for Play Sessions tracking 2025-07-25 00:38:09 +02:00
Utilities Merge pull request #321 from RattleSN4K3/fix/EndGameLag 2025-06-29 21:11:52 -05:00
Client.cs Proper error messaging for login/register, utilizing ErrorResponse 2025-06-22 01:36:17 +02:00
EventArgs.cs Rough but functional download queue 2024-01-20 21:02:41 -06:00
ExtractionResult.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
FileTransferMonitor.cs Fixed redist installation 2025-02-04 02:34:31 -06:00
LANCommander.SDK.csproj Utilizing MadMilkman.INI for ini parsing handling multi-value section entries (+ Update-IniValue parameter) 2025-05-13 02:36:37 +02:00
package-icon.png Update icon 2025-03-06 18:38:50 -06:00
ProcessExecutionContext.cs Fix server starts 2025-02-28 22:58:28 -06:00
README.md Add NuGet info for SDK 2024-09-29 23:31:59 -05:00
TrackableStream.cs Relocate crucial installation logic to SDK 2023-11-09 19:40:38 -06:00
VersionInterceptor.cs Avoid exception on 500 responses 2024-11-07 20:41:10 -06:00

LANCommander.SDK

The LANCommander SDK is a .NET 8 assembly designed to allow developers to implement their own client. Most of the core functionality of the official launcher is implemented directly in the SDK and currently supports functionality such as:

  • Authentication to a LANCommander server
  • Installation of games / redistributables
  • Launching of games and play session tracking
  • Media linking and downloading
  • Game save uploading and downloading, including packing and extraction
  • PowerShell script execution
  • Updating player's alias and custom fields
  • Submission of issues
  • Game lobby scanning

Basic Use

In order to do almost anything through the SDK, you must have an authenticated instance of the LANCommander.SDK.Client class. Here is an example of how to instantiate the class and authenticate to a server:

var client = new LANCommander.SDK.Client("http://localhost:1337", "C:\\Games");

await client.AuthenticateAsync("username", "password");

Once the client is authenticated, everything you need is available as a manager under the client. For example, to install a game by ID you might use the following:

await client.Games.InstallAsync("114f653d-ea91-484b-8fe9-8e9bb58bde81");

Documentation

For full documentation, review the official LANCommander documentation.