LANCommander/LANCommander.SDK
Pat Hartl ecaecd21bb Send keepalive while game is running
Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances.
2026-06-14 00:53:45 -05:00
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Abstractions Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
Attributes Add new RPC hub, migrate existing SignalR messaging to strongly typed RPC, add chat data migrations 2025-08-28 19:57:23 -05:00
Clients Send keepalive while game is running 2026-06-14 00:53:45 -05:00
Enums Fix redistributable/tool importing 2026-05-24 18:51:58 -05:00
Exceptions Implement SDK using dependency injection 2025-09-22 00:29:51 -05:00
Extensions Handle Process killing via extension method w/ libc import on Linux 2026-06-14 00:53:31 -05:00
Factories Use SettingsProvider when getting any settings 2025-10-06 20:29:34 -05:00
Helpers Use default storage location if none specified 2026-06-04 01:37:00 -05:00
Hubs/Interfaces Implement infinite loading with chat thread 2026-01-11 14:38:24 -06:00
Interceptors If beacon address is blank, auto populate using beacon's bound interface 2025-05-04 19:25:08 -05:00
Migrations Adding more info to migration history 2025-12-19 16:01:14 +11:00
Models Check redistributables for updates 2026-06-10 21:51:12 -05:00
Parsers Replace INI parsing 2026-05-16 18:14:41 -05:00
PowerShell Rename Install-LatestArchive to Expand-LatestArchive. Add to redist + tools 2026-05-31 22:29:00 -05:00
Providers Fix HQ link not persisting across restarts and refresh after HQ account link 2026-06-04 20:42:51 -05:00
Rpc Send keepalive while game is running 2026-06-14 00:53:45 -05:00
Services Adding more info to migration history 2025-12-19 16:01:14 +11:00
Utilities Normalize save paths to use / before regex matching 2026-05-28 22:46:24 -05:00
AppPaths.cs Add XML docs for AppPaths 2025-12-17 00:33:38 -06:00
AsyncEventHandler.cs Add import progress/success stage to dialog 2025-12-03 18:32:27 -06:00
DownloadProgressChangedEventArgs.cs Implement SDK using dependency injection 2025-09-22 00:29:51 -05:00
EventArgs.cs Update SharpCompress, move to async extraction, add logging per entry on fail 2026-03-09 22:12:09 -05:00
ExtractionResult.cs Restore installation files on uninstallation of addons 2025-05-27 23:15:29 +02:00
FileTransferMonitor.cs Fixed redist installation 2025-02-04 02:34:31 -06:00
LANCommander.SDK.csproj Fix SDK packaging 2026-06-06 05:58:24 -05:00
package-icon.png Update icon 2025-03-06 18:38:50 -06:00
ProcessExecutionContext.cs Handle Process killing via extension method w/ libc import on Linux 2026-06-14 00:53:31 -05:00
README.md Add NuGet info for SDK 2024-09-29 23:31:59 -05:00
TrackableStream.cs Update SharpCompress, move to async extraction, add logging per entry on fail 2026-03-09 22:12:09 -05:00

LANCommander.SDK

The LANCommander SDK is a .NET 8 assembly designed to allow developers to implement their own client. Most of the core functionality of the official launcher is implemented directly in the SDK and currently supports functionality such as:

  • Authentication to a LANCommander server
  • Installation of games / redistributables
  • Launching of games and play session tracking
  • Media linking and downloading
  • Game save uploading and downloading, including packing and extraction
  • PowerShell script execution
  • Updating player's alias and custom fields
  • Submission of issues
  • Game lobby scanning

Basic Use

In order to do almost anything through the SDK, you must have an authenticated instance of the LANCommander.SDK.Client class. Here is an example of how to instantiate the class and authenticate to a server:

var client = new LANCommander.SDK.Client("http://localhost:1337", "C:\\Games");

await client.AuthenticateAsync("username", "password");

Once the client is authenticated, everything you need is available as a manager under the client. For example, to install a game by ID you might use the following:

await client.Games.InstallAsync("114f653d-ea91-484b-8fe9-8e9bb58bde81");

Documentation

For full documentation, review the official LANCommander documentation.